FAQ+Tutorial for War3 Zépir's map editor
Version: Beta 4
Release date: 10/06/2002
Where do I get the last release? |
You can get it from both War3Pub forums (here) and Wc3Campaigns forums (here). |
What does this program look like? | ||||||||||||
It's like a standard windows app with a menu. It supports multiple documents and it has several toolbars. You see the map from the top and there is no 3D display of the map right now. It can open two kinds of files: W3M and W3E.
The "TilePoint bar" and the "Doodad bar" are used in combination with their respective toolbars. You can read and set parameters with these bars. Usually, the right click is used to get the value of an element and display them in its bar. Some tools use the bar values to do their job and in some cases, some values can be randomized or not changed even if they appear as fixed in the bar.
"View mode" examples:
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How do I create a new map? |
There are two options. The first one is to create the map using the World Editor and then open it and modify it with my editor. The second option is to create a new map with my editor using the menu "File->New..." and once the map is saved and closed, add the missing files from another map in the W3M file. The second option is for advanced users only. There are more details about the "map properties" dialog box below. |
In the following questions I'll answer and show the result on a map we will create. The creation process will be explained in yellow.
How to use the "map properties" dialog box? | |||||||||||||||
You can access to this box either when
creating a new map, when pressing "Ctrl+Enter" or using the menu
"Edit->Map Properties..." Then a dialog box as shown should appear: Fields description:
Now go to "File->New" and fill the "Map Property" dialog box like shown here and click ok: Your map will look brown because all
the tilepoints are using the first tileset which is Ldrt aka "Lordaeron
Dirt". |
How do I change the main ground tileset? |
There are several ways to do it. You can simply swicth positions between tilesets in the tilesets list of the "Map Properties" dialog box. You can also use the "tilepoint pen" tool, set its size to a something like 30 and enable write for the ground type field only. You can also use the "tilepoint fill" tool. Let's just switch tilesets in the "Map properties" dialog box. To do so, hit Alt+Enter and change the ground tilesets line from "LdrtLdroLdrgLrokLgrsLgrd" to "LgrsLdroLdrgLrokLdrtLgrd". Since we have modified the tilesets list we need to check the "use custom tilesets" check box. Now click OK. It's done! |
The ground is too flat, how do I change that? |
Several methods are available. One is to
use the selection tool combined with the randomize ground height tool.
Another one is to use the tilepoint pen tool with a random value for the
ground height.
Let's learn the selection tool! Click on the
selection tool
As you probably noticed, some tools are now
available on the tilepoints tools bar. Try to find the "Randomize
height" one |
The ground is not flat enought now! How do I fix it? |
Several methods are available. One is to
use the selection tool combined with the flatten ground height tool.
Another one is to use the tilepoint pen tool with a fixed value for the
ground height.
Now re-select the whole map like you did before
and use the tool called "flatten height" |
How do I create a simple hill? |
It's hard to do it using the tilepoint
pen tool that's why the best way to do it is to combine the tilepoint pen
tool, the selection tool and one of the slop tools. Slope tools work with
the four corners of the selection tool. Each slop tool has a special
algorythm to set the height of the tilepoints between the four corners of
the selected area. The algorythms starts from the red line to the blue
line of the selected area. Start by fixing the height of the four tilepoints that will become the corner of the selected area. Usually, the two firsts and the two lasts have the same height and the red tilepoints are higher than the blue ones. Then you select them with the tilepoint selection tool and choose one of the 3 slope functions. Slope ![]() Bent slope 1 ![]() Bent slope 2 ![]() Note: you can select several time the same tilepoint (to make a triangle selection for example). Let's make a little hill in the middle of our new
map. Select the tilepoint pen tool
Then left click on a tilepoint in the middle of the map. Now use the selection and click once on the tilpoint you just wrote. Click again on that tilepoint and click on two other tilepoints as shown: Then click on the first bent slope
button
...and finally: If you don't like the "lines" that
appear between two selections, jut select the area and use the randomize
height and the flatten tools. Now select the tilepoint fill tool
What about having snow a the real top? :) OK! Let's do it! First we need the snow tileset. Hit Alt+Enter and add 'Wsnw' to the ground tilesets. Click OK. Make sure "ground type" is still the only "write enabled" field in the tilepoint bar and change the ground type to 'Wsnw'. Now simply use the tilepoint pen tool to put snow on the top and it's done!
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How do I set layers? |
Really simple, just make sure the
tilepoint bar layer field is the only one "write enabled" and
use the tilepoint pen tool. If you feel like it takes too much time
because the pen size is set to 1, just change it's size to 30! To do so,
right click on the tilepoint bar (not on the check boxes of course!) and
go to properties...
Now let's make a river! Right click on the tilepoint bar and go to properties. Use the same values as above except for the tilepoint pen size. Set the size to 12. Then click ok and go back to the tilepoint bar. Write enable the ground type, the cliff type, the layer and the water flags. Check the water flags and set details to random value. Then select the ground type 'Ldrt' and the cliff type 'CLgr' and change the layer to 0. Your tilepoint bar should look like that: Then just draw the river!
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How do I quickly make a big forest? |
Once again, there are several ways. You
can use the filled rectangle or filled ellipse tools. You can use the
doodad add tool and set its size to a big value. To edit the size of the
doodad add tool, right click on the doodad bar and go to properties.
To put trees on our hill select the filled ellipse tool. The edit the doodad bar properties and set the doodads pen size to 256. Then click ok and make an ellipse arround the hill using the tool.
Now we're gonna remove the trees on
the top. You don't need to change the doodads pen size since it does not
apply to the remove and update doodads tools. Select the remove doodads
tool, click and move the mouse where you want to remove trees. Keep a few
trees in the snow area. You can now click and move the mouse over the snow part of the hill and it's done.
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How do I forbid units to build or walk or fly in specific areas? | ||
Just use the path tools. You an change
the path tool pen size by right clicking on the path toolbar and selecting
properties.
Our path should look like that:
Don't forget to add the boundaries! Go back to
the ground editing mode, select the tilepoints where you want boundaries
to be set using the selection tool. Then set the tilepoint pen size to a
big value like 20 and make sure only the "WE Boundary" flag is
set and checked. Then write the tilepoints with the pen, changes will
apply to selected tilepoints only. |
How do I play my map now? |
WARNING! When you save a map created with
my editor, YOU HAVE TO ADD ".W3M" TO THE FILE NAME in
order to have the map saved! Yeah it's a little bug I'll fix. Now you know
that, you can save your map.
Open the World Editor and create a new map (same dimention or close
because of units placing). You just need to save the new map without
editing it to a temporary name. Then open the map with a mpq editor and
extract the following files: Open now your map made with my map editor with a mpq editor and add these files into it. You should now be able to open the map with the World Editor and play it on War3. Get the map here!
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Copyright (C), 2002 -=Zépir oo