boolean FALSE boolean TRUE integer JASS_MAX_ARRAY_SIZE integer PLAYER_NEUTRAL_PASSIVE integer PLAYER_NEUTRAL_AGGRESSIVE playercolor PLAYER_COLOR_RED playercolor PLAYER_COLOR_BLUE playercolor PLAYER_COLOR_CYAN playercolor PLAYER_COLOR_PURPLE playercolor PLAYER_COLOR_YELLOW playercolor PLAYER_COLOR_ORANGE playercolor PLAYER_COLOR_GREEN playercolor PLAYER_COLOR_PINK playercolor PLAYER_COLOR_LIGHT_GRAY playercolor PLAYER_COLOR_LIGHT_BLUE playercolor PLAYER_COLOR_AQUA playercolor PLAYER_COLOR_BROWN race RACE_HUMAN race RACE_ORC race RACE_UNDEAD race RACE_NIGHTELF race RACE_DEMON race RACE_OTHER playergameresult PLAYER_GAME_RESULT_VICTORY playergameresult PLAYER_GAME_RESULT_DEFEAT playergameresult PLAYER_GAME_RESULT_TIE playergameresult PLAYER_GAME_RESULT_NEUTRAL alliancetype ALLIANCE_PASSIVE alliancetype ALLIANCE_HELP_REQUEST alliancetype ALLIANCE_HELP_RESPONSE alliancetype ALLIANCE_SHARED_XP alliancetype ALLIANCE_SHARED_SPELLS alliancetype ALLIANCE_SHARED_VISION alliancetype ALLIANCE_SHARED_CONTROL alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL alliancetype ALLIANCE_RESCUABLE alliancetype ALLIANCE_SHARED_VISION_FORCED version VERSION_REIGN_OF_CHAOS version VERSION_FROZEN_THRONE attacktype ATTACK_TYPE_NORMAL attacktype ATTACK_TYPE_MELEE attacktype ATTACK_TYPE_PIERCE attacktype ATTACK_TYPE_SIEGE attacktype ATTACK_TYPE_MAGIC attacktype ATTACK_TYPE_CHAOS attacktype ATTACK_TYPE_HERO damagetype DAMAGE_TYPE_UNKNOWN damagetype DAMAGE_TYPE_NORMAL damagetype DAMAGE_TYPE_ENHANCED damagetype DAMAGE_TYPE_FIRE damagetype DAMAGE_TYPE_COLD damagetype DAMAGE_TYPE_LIGHTNING damagetype DAMAGE_TYPE_POISON damagetype DAMAGE_TYPE_DISEASE damagetype DAMAGE_TYPE_DIVINE damagetype DAMAGE_TYPE_MAGIC damagetype DAMAGE_TYPE_SONIC damagetype DAMAGE_TYPE_ACID damagetype DAMAGE_TYPE_FORCE damagetype DAMAGE_TYPE_DEATH damagetype DAMAGE_TYPE_MIND damagetype DAMAGE_TYPE_PLANT damagetype DAMAGE_TYPE_DEFENSIVE damagetype DAMAGE_TYPE_DEMOLITION damagetype DAMAGE_TYPE_SLOW_POISON damagetype DAMAGE_TYPE_SPIRIT_LINK damagetype DAMAGE_TYPE_SHADOW_STRIKE damagetype DAMAGE_TYPE_UNIVERSAL weapontype WEAPON_TYPE_WHOKNOWS weapontype WEAPON_TYPE_METAL_LIGHT_CHOP weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP weapontype WEAPON_TYPE_METAL_HEAVY_CHOP weapontype WEAPON_TYPE_METAL_LIGHT_SLICE weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE weapontype WEAPON_TYPE_METAL_HEAVY_SLICE weapontype WEAPON_TYPE_METAL_MEDIUM_BASH weapontype WEAPON_TYPE_METAL_HEAVY_BASH weapontype WEAPON_TYPE_METAL_MEDIUM_STAB weapontype WEAPON_TYPE_METAL_HEAVY_STAB weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE weapontype WEAPON_TYPE_WOOD_LIGHT_BASH weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH weapontype WEAPON_TYPE_WOOD_HEAVY_BASH weapontype WEAPON_TYPE_WOOD_LIGHT_STAB weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP weapontype WEAPON_TYPE_ROCK_HEAVY_BASH pathingtype PATHING_TYPE_ANY pathingtype PATHING_TYPE_WALKABILITY pathingtype PATHING_TYPE_FLYABILITY pathingtype PATHING_TYPE_BUILDABILITY pathingtype PATHING_TYPE_PEONHARVESTPATHING pathingtype PATHING_TYPE_BLIGHTPATHING pathingtype PATHING_TYPE_FLOATABILITY pathingtype PATHING_TYPE_AMPHIBIOUSPATHING racepreference RACE_PREF_HUMAN racepreference RACE_PREF_ORC racepreference RACE_PREF_NIGHTELF racepreference RACE_PREF_UNDEAD racepreference RACE_PREF_DEMON racepreference RACE_PREF_RANDOM racepreference RACE_PREF_USER_SELECTABLE mapcontrol MAP_CONTROL_USER mapcontrol MAP_CONTROL_COMPUTER mapcontrol MAP_CONTROL_RESCUABLE mapcontrol MAP_CONTROL_NEUTRAL mapcontrol MAP_CONTROL_CREEP mapcontrol MAP_CONTROL_NONE gametype GAME_TYPE_MELEE gametype GAME_TYPE_FFA gametype GAME_TYPE_USE_MAP_SETTINGS gametype GAME_TYPE_BLIZ gametype GAME_TYPE_ONE_ON_ONE gametype GAME_TYPE_TWO_TEAM_PLAY gametype GAME_TYPE_THREE_TEAM_PLAY gametype GAME_TYPE_FOUR_TEAM_PLAY mapflag MAP_FOG_HIDE_TERRAIN mapflag MAP_FOG_MAP_EXPLORED mapflag MAP_FOG_ALWAYS_VISIBLE mapflag MAP_USE_HANDICAPS mapflag MAP_OBSERVERS mapflag MAP_OBSERVERS_ON_DEATH mapflag MAP_FIXED_COLORS mapflag MAP_LOCK_RESOURCE_TRADING mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY mapflag MAP_LOCK_ALLIANCE_CHANGES mapflag MAP_ALLIANCE_CHANGES_HIDDEN mapflag MAP_CHEATS mapflag MAP_CHEATS_HIDDEN mapflag MAP_LOCK_SPEED mapflag MAP_LOCK_RANDOM_SEED mapflag MAP_SHARED_ADVANCED_CONTROL mapflag MAP_RANDOM_HERO mapflag MAP_RANDOM_RACES mapflag MAP_RELOADED placement MAP_PLACEMENT_RANDOM placement MAP_PLACEMENT_FIXED placement MAP_PLACEMENT_USE_MAP_SETTINGS startlocprio MAP_LOC_PRIO_LOW startlocprio MAP_LOC_PRIO_HIGH startlocprio MAP_LOC_PRIO_NOT mapdensity MAP_DENSITY_NONE mapdensity MAP_DENSITY_LIGHT mapdensity MAP_DENSITY_MEDIUM mapdensity MAP_DENSITY_HEAVY gamedifficulty MAP_DIFFICULTY_EASY gamedifficulty MAP_DIFFICULTY_NORMAL gamedifficulty MAP_DIFFICULTY_HARD gamedifficulty MAP_DIFFICULTY_INSANE gamespeed MAP_SPEED_SLOWEST gamespeed MAP_SPEED_SLOW gamespeed MAP_SPEED_NORMAL gamespeed MAP_SPEED_FAST gamespeed MAP_SPEED_FASTEST playerslotstate PLAYER_SLOT_STATE_EMPTY playerslotstate PLAYER_SLOT_STATE_PLAYING playerslotstate PLAYER_SLOT_STATE_LEFT volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS volumegroup SOUND_VOLUMEGROUP_COMBAT volumegroup SOUND_VOLUMEGROUP_SPELLS volumegroup SOUND_VOLUMEGROUP_UI volumegroup SOUND_VOLUMEGROUP_MUSIC volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS volumegroup SOUND_VOLUMEGROUP_FIRE igamestate GAME_STATE_DIVINE_INTERVENTION igamestate GAME_STATE_DISCONNECTED fgamestate GAME_STATE_TIME_OF_DAY playerstate PLAYER_STATE_GAME_RESULT playerstate PLAYER_STATE_RESOURCE_GOLD playerstate PLAYER_STATE_RESOURCE_LUMBER playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS playerstate PLAYER_STATE_RESOURCE_FOOD_CAP playerstate PLAYER_STATE_RESOURCE_FOOD_USED playerstate PLAYER_STATE_FOOD_CAP_CEILING playerstate PLAYER_STATE_GIVES_BOUNTY playerstate PLAYER_STATE_ALLIED_VICTORY playerstate PLAYER_STATE_PLACED playerstate PLAYER_STATE_OBSERVER_ON_DEATH playerstate PLAYER_STATE_OBSERVER playerstate PLAYER_STATE_UNFOLLOWABLE playerstate PLAYER_STATE_GOLD_UPKEEP_RATE playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE playerstate PLAYER_STATE_GOLD_GATHERED playerstate PLAYER_STATE_LUMBER_GATHERED playerstate PLAYER_STATE_NO_CREEP_SLEEP unitstate UNIT_STATE_LIFE unitstate UNIT_STATE_MAX_LIFE unitstate UNIT_STATE_MANA unitstate UNIT_STATE_MAX_MANA aidifficulty AI_DIFFICULTY_NEWBIE aidifficulty AI_DIFFICULTY_NORMAL aidifficulty AI_DIFFICULTY_INSANE playerscore PLAYER_SCORE_UNITS_TRAINED playerscore PLAYER_SCORE_UNITS_KILLED playerscore PLAYER_SCORE_STRUCT_BUILT playerscore PLAYER_SCORE_STRUCT_RAZED playerscore PLAYER_SCORE_TECH_PERCENT playerscore PLAYER_SCORE_FOOD_MAXPROD playerscore PLAYER_SCORE_FOOD_MAXUSED playerscore PLAYER_SCORE_HEROES_KILLED playerscore PLAYER_SCORE_ITEMS_GAINED playerscore PLAYER_SCORE_MERCS_HIRED playerscore PLAYER_SCORE_GOLD_MINED_TOTAL playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP playerscore PLAYER_SCORE_GOLD_LOST_TAX playerscore PLAYER_SCORE_GOLD_GIVEN playerscore PLAYER_SCORE_GOLD_RECEIVED playerscore PLAYER_SCORE_LUMBER_TOTAL playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP playerscore PLAYER_SCORE_LUMBER_LOST_TAX playerscore PLAYER_SCORE_LUMBER_GIVEN playerscore PLAYER_SCORE_LUMBER_RECEIVED playerscore PLAYER_SCORE_UNIT_TOTAL playerscore PLAYER_SCORE_HERO_TOTAL playerscore PLAYER_SCORE_RESOURCE_TOTAL playerscore PLAYER_SCORE_TOTAL gameevent EVENT_GAME_VICTORY gameevent EVENT_GAME_END_LEVEL gameevent EVENT_GAME_VARIABLE_LIMIT gameevent EVENT_GAME_STATE_LIMIT gameevent EVENT_GAME_TIMER_EXPIRED gameevent EVENT_GAME_ENTER_REGION gameevent EVENT_GAME_LEAVE_REGION gameevent EVENT_GAME_TRACKABLE_HIT gameevent EVENT_GAME_TRACKABLE_TRACK gameevent EVENT_GAME_SHOW_SKILL gameevent EVENT_GAME_BUILD_SUBMENU playerevent EVENT_PLAYER_STATE_LIMIT playerevent EVENT_PLAYER_ALLIANCE_CHANGED playerevent EVENT_PLAYER_DEFEAT playerevent EVENT_PLAYER_VICTORY playerevent EVENT_PLAYER_LEAVE playerevent EVENT_PLAYER_CHAT playerevent EVENT_PLAYER_END_CINEMATIC playerunitevent EVENT_PLAYER_UNIT_ATTACKED playerunitevent EVENT_PLAYER_UNIT_RESCUED playerunitevent EVENT_PLAYER_UNIT_DEATH playerunitevent EVENT_PLAYER_UNIT_DECAY playerunitevent EVENT_PLAYER_UNIT_DETECTED playerunitevent EVENT_PLAYER_UNIT_HIDDEN playerunitevent EVENT_PLAYER_UNIT_SELECTED playerunitevent EVENT_PLAYER_UNIT_DESELECTED playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH playerunitevent EVENT_PLAYER_UNIT_TRAIN_START playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER playerunitevent EVENT_PLAYER_HERO_LEVEL playerunitevent EVENT_PLAYER_HERO_SKILL playerunitevent EVENT_PLAYER_HERO_REVIVABLE playerunitevent EVENT_PLAYER_HERO_REVIVE_START playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH playerunitevent EVENT_PLAYER_UNIT_SUMMON playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM playerunitevent EVENT_PLAYER_UNIT_USE_ITEM playerunitevent EVENT_PLAYER_UNIT_LOADED unitevent EVENT_UNIT_DAMAGED unitevent EVENT_UNIT_DEATH unitevent EVENT_UNIT_DECAY unitevent EVENT_UNIT_DETECTED unitevent EVENT_UNIT_HIDDEN unitevent EVENT_UNIT_SELECTED unitevent EVENT_UNIT_DESELECTED unitevent EVENT_UNIT_ACQUIRED_TARGET unitevent EVENT_UNIT_TARGET_IN_RANGE unitevent EVENT_UNIT_ATTACKED unitevent EVENT_UNIT_RESCUED unitevent EVENT_UNIT_CONSTRUCT_CANCEL unitevent EVENT_UNIT_CONSTRUCT_FINISH unitevent EVENT_UNIT_UPGRADE_START unitevent EVENT_UNIT_UPGRADE_CANCEL unitevent EVENT_UNIT_UPGRADE_FINISH unitevent EVENT_UNIT_TRAIN_START unitevent EVENT_UNIT_TRAIN_CANCEL unitevent EVENT_UNIT_TRAIN_FINISH unitevent EVENT_UNIT_RESEARCH_START unitevent EVENT_UNIT_RESEARCH_CANCEL unitevent EVENT_UNIT_RESEARCH_FINISH unitevent EVENT_UNIT_ISSUED_ORDER unitevent EVENT_UNIT_ISSUED_POINT_ORDER unitevent EVENT_UNIT_ISSUED_TARGET_ORDER unitevent EVENT_UNIT_HERO_LEVEL unitevent EVENT_UNIT_HERO_SKILL unitevent EVENT_UNIT_HERO_REVIVABLE unitevent EVENT_UNIT_HERO_REVIVE_START unitevent EVENT_UNIT_HERO_REVIVE_CANCEL unitevent EVENT_UNIT_HERO_REVIVE_FINISH unitevent EVENT_UNIT_SUMMON unitevent EVENT_UNIT_DROP_ITEM unitevent EVENT_UNIT_PICKUP_ITEM unitevent EVENT_UNIT_USE_ITEM unitevent EVENT_UNIT_LOADED widgetevent EVENT_WIDGET_DEATH dialogevent EVENT_DIALOG_BUTTON_CLICK dialogevent EVENT_DIALOG_CLICK gameevent EVENT_GAME_LOADED gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW gameevent EVENT_GAME_SAVE playerevent EVENT_PLAYER_ARROW_LEFT_DOWN playerevent EVENT_PLAYER_ARROW_LEFT_UP playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN playerevent EVENT_PLAYER_ARROW_RIGHT_UP playerevent EVENT_PLAYER_ARROW_DOWN_DOWN playerevent EVENT_PLAYER_ARROW_DOWN_UP playerevent EVENT_PLAYER_ARROW_UP_DOWN playerevent EVENT_PLAYER_ARROW_UP_UP playerunitevent EVENT_PLAYER_UNIT_SELL playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM unitevent EVENT_UNIT_SELL unitevent EVENT_UNIT_CHANGE_OWNER unitevent EVENT_UNIT_SELL_ITEM unitevent EVENT_UNIT_SPELL_CHANNEL unitevent EVENT_UNIT_SPELL_CAST unitevent EVENT_UNIT_SPELL_EFFECT unitevent EVENT_UNIT_SPELL_FINISH unitevent EVENT_UNIT_SPELL_ENDCAST unitevent EVENT_UNIT_PAWN_ITEM limitop LESS_THAN limitop LESS_THAN_OR_EQUAL limitop EQUAL limitop GREATER_THAN_OR_EQUAL limitop GREATER_THAN limitop NOT_EQUAL unittype UNIT_TYPE_HERO unittype UNIT_TYPE_DEAD unittype UNIT_TYPE_STRUCTURE unittype UNIT_TYPE_FLYING unittype UNIT_TYPE_GROUND unittype UNIT_TYPE_ATTACKS_FLYING unittype UNIT_TYPE_ATTACKS_GROUND unittype UNIT_TYPE_MELEE_ATTACKER unittype UNIT_TYPE_RANGED_ATTACKER unittype UNIT_TYPE_GIANT unittype UNIT_TYPE_SUMMONED unittype UNIT_TYPE_STUNNED unittype UNIT_TYPE_PLAGUED unittype UNIT_TYPE_SNARED unittype UNIT_TYPE_UNDEAD unittype UNIT_TYPE_MECHANICAL unittype UNIT_TYPE_PEON unittype UNIT_TYPE_SAPPER unittype UNIT_TYPE_TOWNHALL unittype UNIT_TYPE_ANCIENT unittype UNIT_TYPE_TAUREN unittype UNIT_TYPE_POISONED unittype UNIT_TYPE_POLYMORPHED unittype UNIT_TYPE_SLEEPING unittype UNIT_TYPE_RESISTANT unittype UNIT_TYPE_ETHEREAL unittype UNIT_TYPE_MAGIC_IMMUNE itemtype ITEM_TYPE_PERMANENT itemtype ITEM_TYPE_CHARGED itemtype ITEM_TYPE_POWERUP itemtype ITEM_TYPE_ARTIFACT itemtype ITEM_TYPE_PURCHASABLE itemtype ITEM_TYPE_CAMPAIGN itemtype ITEM_TYPE_MISCELLANEOUS itemtype ITEM_TYPE_UNKNOWN itemtype ITEM_TYPE_ANY itemtype ITEM_TYPE_TOME camerafield CAMERA_FIELD_TARGET_DISTANCE camerafield CAMERA_FIELD_FARZ camerafield CAMERA_FIELD_ANGLE_OF_ATTACK camerafield CAMERA_FIELD_FIELD_OF_VIEW camerafield CAMERA_FIELD_ROLL camerafield CAMERA_FIELD_ROTATION camerafield CAMERA_FIELD_ZOFFSET blendmode BLEND_MODE_NONE blendmode BLEND_MODE_DONT_CARE blendmode BLEND_MODE_KEYALPHA blendmode BLEND_MODE_BLEND blendmode BLEND_MODE_ADDITIVE blendmode BLEND_MODE_MODULATE blendmode BLEND_MODE_MODULATE_2X raritycontrol RARITY_FREQUENT raritycontrol RARITY_RARE texmapflags TEXMAP_FLAG_NONE texmapflags TEXMAP_FLAG_WRAP_U texmapflags TEXMAP_FLAG_WRAP_V texmapflags TEXMAP_FLAG_WRAP_UV fogstate FOG_OF_WAR_MASKED fogstate FOG_OF_WAR_FOGGED fogstate FOG_OF_WAR_VISIBLE integer CAMERA_MARGIN_LEFT integer CAMERA_MARGIN_RIGHT integer CAMERA_MARGIN_TOP integer CAMERA_MARGIN_BOTTOM effecttype EFFECT_TYPE_EFFECT effecttype EFFECT_TYPE_TARGET effecttype EFFECT_TYPE_CASTER effecttype EFFECT_TYPE_SPECIAL effecttype EFFECT_TYPE_AREA_EFFECT effecttype EFFECT_TYPE_MISSILE effecttype EFFECT_TYPE_LIGHTNING soundtype SOUND_TYPE_EFFECT soundtype SOUND_TYPE_EFFECT_LOOPED real bj_PI real bj_E real bj_CELLWIDTH real bj_CLIFFHEIGHT real bj_UNIT_FACING real bj_RADTODEG real bj_DEGTORAD real bj_TEXT_DELAY_QUEST real bj_TEXT_DELAY_QUESTUPDATE real bj_TEXT_DELAY_QUESTDONE real bj_TEXT_DELAY_QUESTFAILED real bj_TEXT_DELAY_QUESTREQUIREMENT real bj_TEXT_DELAY_MISSIONFAILED real bj_TEXT_DELAY_ALWAYSHINT real bj_TEXT_DELAY_HINT real bj_TEXT_DELAY_SECRET real bj_TEXT_DELAY_UNITACQUIRED real bj_TEXT_DELAY_UNITAVAILABLE real bj_TEXT_DELAY_ITEMACQUIRED real bj_TEXT_DELAY_WARNING real bj_QUEUE_DELAY_QUEST real bj_QUEUE_DELAY_HINT real bj_QUEUE_DELAY_SECRET real bj_HANDICAP_EASY real bj_GAME_STARTED_THRESHOLD real bj_WAIT_FOR_COND_MIN_INTERVAL real bj_POLLED_WAIT_INTERVAL real bj_POLLED_WAIT_SKIP_THRESHOLD integer bj_MAX_INVENTORY integer bj_MAX_PLAYERS integer bj_PLAYER_NEUTRAL_VICTIM integer bj_PLAYER_NEUTRAL_EXTRA integer bj_MAX_PLAYER_SLOTS integer bj_MAX_SKELETONS integer bj_MAX_STOCK_ITEM_SLOTS integer bj_MAX_STOCK_UNIT_SLOTS integer bj_MAX_ITEM_LEVEL real bj_TOD_DAWN real bj_TOD_DUSK real bj_MELEE_STARTING_TOD integer bj_MELEE_STARTING_GOLD_V0 integer bj_MELEE_STARTING_GOLD_V1 integer bj_MELEE_STARTING_LUMBER_V0 integer bj_MELEE_STARTING_LUMBER_V1 integer bj_MELEE_STARTING_HERO_TOKENS integer bj_MELEE_HERO_LIMIT integer bj_MELEE_HERO_TYPE_LIMIT real bj_MELEE_MINE_SEARCH_RADIUS real bj_MELEE_CLEAR_UNITS_RADIUS real bj_MELEE_CRIPPLE_TIMEOUT real bj_MELEE_CRIPPLE_MSG_DURATION integer bj_MELEE_MAX_TWINKED_HEROES_V0 integer bj_MELEE_MAX_TWINKED_HEROES_V1 real bj_CREEP_ITEM_DELAY real bj_STOCK_RESTOCK_INITIAL_DELAY real bj_STOCK_RESTOCK_INTERVAL integer bj_STOCK_MAX_ITERATIONS integer bj_MAX_DEST_IN_REGION_EVENTS integer bj_CAMERA_MIN_FARZ integer bj_CAMERA_DEFAULT_DISTANCE integer bj_CAMERA_DEFAULT_FARZ integer bj_CAMERA_DEFAULT_AOA integer bj_CAMERA_DEFAULT_FOV integer bj_CAMERA_DEFAULT_ROLL integer bj_CAMERA_DEFAULT_ROTATION real bj_RESCUE_PING_TIME real bj_NOTHING_SOUND_DURATION real bj_TRANSMISSION_PING_TIME integer bj_TRANSMISSION_IND_RED integer bj_TRANSMISSION_IND_BLUE integer bj_TRANSMISSION_IND_GREEN integer bj_TRANSMISSION_IND_ALPHA real bj_TRANSMISSION_PORT_HANGTIME real bj_CINEMODE_INTERFACEFADE gamespeed bj_CINEMODE_GAMESPEED real bj_CINEMODE_VOLUME_UNITMOVEMENT real bj_CINEMODE_VOLUME_UNITSOUNDS real bj_CINEMODE_VOLUME_COMBAT real bj_CINEMODE_VOLUME_SPELLS real bj_CINEMODE_VOLUME_UI real bj_CINEMODE_VOLUME_MUSIC real bj_CINEMODE_VOLUME_AMBIENTSOUNDS real bj_CINEMODE_VOLUME_FIRE real bj_SPEECH_VOLUME_UNITMOVEMENT real bj_SPEECH_VOLUME_UNITSOUNDS real bj_SPEECH_VOLUME_COMBAT real bj_SPEECH_VOLUME_SPELLS real bj_SPEECH_VOLUME_UI real bj_SPEECH_VOLUME_MUSIC real bj_SPEECH_VOLUME_AMBIENTSOUNDS real bj_SPEECH_VOLUME_FIRE real bj_SMARTPAN_TRESHOLD_PAN real bj_SMARTPAN_TRESHOLD_SNAP integer bj_MAX_QUEUED_TRIGGERS real bj_QUEUED_TRIGGER_TIMEOUT integer bj_CAMPAIGN_INDEX_T integer bj_CAMPAIGN_INDEX_H integer bj_CAMPAIGN_INDEX_U integer bj_CAMPAIGN_INDEX_O integer bj_CAMPAIGN_INDEX_N integer bj_CAMPAIGN_INDEX_XN integer bj_CAMPAIGN_INDEX_XH integer bj_CAMPAIGN_INDEX_XU integer bj_CAMPAIGN_INDEX_XO integer bj_CAMPAIGN_OFFSET_T integer bj_CAMPAIGN_OFFSET_H integer bj_CAMPAIGN_OFFSET_U integer bj_CAMPAIGN_OFFSET_O integer bj_CAMPAIGN_OFFSET_N integer bj_CAMPAIGN_OFFSET_XN integer bj_CAMPAIGN_OFFSET_XH integer bj_CAMPAIGN_OFFSET_XU integer bj_CAMPAIGN_OFFSET_XO integer bj_MISSION_INDEX_T00 integer bj_MISSION_INDEX_T01 integer bj_MISSION_INDEX_H00 integer bj_MISSION_INDEX_H01 integer bj_MISSION_INDEX_H02 integer bj_MISSION_INDEX_H03 integer bj_MISSION_INDEX_H04 integer bj_MISSION_INDEX_H05 integer bj_MISSION_INDEX_H06 integer bj_MISSION_INDEX_H07 integer bj_MISSION_INDEX_H08 integer bj_MISSION_INDEX_H09 integer bj_MISSION_INDEX_H10 integer bj_MISSION_INDEX_H11 integer bj_MISSION_INDEX_U00 integer bj_MISSION_INDEX_U01 integer bj_MISSION_INDEX_U02 integer bj_MISSION_INDEX_U03 integer bj_MISSION_INDEX_U05 integer bj_MISSION_INDEX_U07 integer bj_MISSION_INDEX_U08 integer bj_MISSION_INDEX_U09 integer bj_MISSION_INDEX_U10 integer bj_MISSION_INDEX_U11 integer bj_MISSION_INDEX_O00 integer bj_MISSION_INDEX_O01 integer bj_MISSION_INDEX_O02 integer bj_MISSION_INDEX_O03 integer bj_MISSION_INDEX_O04 integer bj_MISSION_INDEX_O05 integer bj_MISSION_INDEX_O06 integer bj_MISSION_INDEX_O07 integer bj_MISSION_INDEX_O08 integer bj_MISSION_INDEX_O09 integer bj_MISSION_INDEX_O10 integer bj_MISSION_INDEX_N00 integer bj_MISSION_INDEX_N01 integer bj_MISSION_INDEX_N02 integer bj_MISSION_INDEX_N03 integer bj_MISSION_INDEX_N04 integer bj_MISSION_INDEX_N05 integer bj_MISSION_INDEX_N06 integer bj_MISSION_INDEX_N07 integer bj_MISSION_INDEX_N08 integer bj_MISSION_INDEX_N09 integer bj_MISSION_INDEX_XN00 integer bj_MISSION_INDEX_XN01 integer bj_MISSION_INDEX_XN02 integer bj_MISSION_INDEX_XN03 integer bj_MISSION_INDEX_XN04 integer bj_MISSION_INDEX_XN05 integer bj_MISSION_INDEX_XN06 integer bj_MISSION_INDEX_XN07 integer bj_MISSION_INDEX_XN08 integer bj_MISSION_INDEX_XN09 integer bj_MISSION_INDEX_XN10 integer bj_MISSION_INDEX_XH00 integer bj_MISSION_INDEX_XH01 integer bj_MISSION_INDEX_XH02 integer bj_MISSION_INDEX_XH03 integer bj_MISSION_INDEX_XH04 integer bj_MISSION_INDEX_XH05 integer bj_MISSION_INDEX_XH06 integer bj_MISSION_INDEX_XH07 integer bj_MISSION_INDEX_XH08 integer bj_MISSION_INDEX_XH09 integer bj_MISSION_INDEX_XU00 integer bj_MISSION_INDEX_XU01 integer bj_MISSION_INDEX_XU02 integer bj_MISSION_INDEX_XU03 integer bj_MISSION_INDEX_XU04 integer bj_MISSION_INDEX_XU05 integer bj_MISSION_INDEX_XU06 integer bj_MISSION_INDEX_XU07 integer bj_MISSION_INDEX_XU08 integer bj_MISSION_INDEX_XU09 integer bj_MISSION_INDEX_XU10 integer bj_MISSION_INDEX_XU11 integer bj_MISSION_INDEX_XU12 integer bj_MISSION_INDEX_XU13 integer bj_MISSION_INDEX_XO00 integer bj_CINEMATICINDEX_TOP integer bj_CINEMATICINDEX_HOP integer bj_CINEMATICINDEX_HED integer bj_CINEMATICINDEX_OOP integer bj_CINEMATICINDEX_OED integer bj_CINEMATICINDEX_UOP integer bj_CINEMATICINDEX_UED integer bj_CINEMATICINDEX_NOP integer bj_CINEMATICINDEX_NED integer bj_CINEMATICINDEX_XOP integer bj_CINEMATICINDEX_XED integer bj_ALLIANCE_UNALLIED integer bj_ALLIANCE_UNALLIED_VISION integer bj_ALLIANCE_ALLIED integer bj_ALLIANCE_ALLIED_VISION integer bj_ALLIANCE_ALLIED_UNITS integer bj_ALLIANCE_ALLIED_ADVUNITS integer bj_ALLIANCE_NEUTRAL integer bj_ALLIANCE_NEUTRAL_VISION integer bj_KEYEVENTTYPE_DEPRESS integer bj_KEYEVENTTYPE_RELEASE integer bj_KEYEVENTKEY_LEFT integer bj_KEYEVENTKEY_RIGHT integer bj_KEYEVENTKEY_DOWN integer bj_KEYEVENTKEY_UP integer bj_TIMETYPE_ADD integer bj_TIMETYPE_SET integer bj_TIMETYPE_SUB integer bj_CAMERABOUNDS_ADJUST_ADD integer bj_CAMERABOUNDS_ADJUST_SUB integer bj_QUESTTYPE_REQ_DISCOVERED integer bj_QUESTTYPE_REQ_UNDISCOVERED integer bj_QUESTTYPE_OPT_DISCOVERED integer bj_QUESTTYPE_OPT_UNDISCOVERED integer bj_QUESTMESSAGE_DISCOVERED integer bj_QUESTMESSAGE_UPDATED integer bj_QUESTMESSAGE_COMPLETED integer bj_QUESTMESSAGE_FAILED integer bj_QUESTMESSAGE_REQUIREMENT integer bj_QUESTMESSAGE_MISSIONFAILED integer bj_QUESTMESSAGE_ALWAYSHINT integer bj_QUESTMESSAGE_HINT integer bj_QUESTMESSAGE_SECRET integer bj_QUESTMESSAGE_UNITACQUIRED integer bj_QUESTMESSAGE_UNITAVAILABLE integer bj_QUESTMESSAGE_ITEMACQUIRED integer bj_QUESTMESSAGE_WARNING integer bj_SORTTYPE_SORTBYVALUE integer bj_SORTTYPE_SORTBYPLAYER integer bj_SORTTYPE_SORTBYLABEL integer bj_CINEFADETYPE_FADEIN integer bj_CINEFADETYPE_FADEOUT integer bj_CINEFADETYPE_FADEOUTIN integer bj_REMOVEBUFFS_POSITIVE integer bj_REMOVEBUFFS_NEGATIVE integer bj_REMOVEBUFFS_ALL integer bj_REMOVEBUFFS_NONTLIFE integer bj_BUFF_POLARITY_POSITIVE integer bj_BUFF_POLARITY_NEGATIVE integer bj_BUFF_POLARITY_EITHER integer bj_BUFF_RESIST_MAGIC integer bj_BUFF_RESIST_PHYSICAL integer bj_BUFF_RESIST_EITHER integer bj_BUFF_RESIST_BOTH integer bj_HEROSTAT_STR integer bj_HEROSTAT_AGI integer bj_HEROSTAT_INT integer bj_MODIFYMETHOD_ADD integer bj_MODIFYMETHOD_SUB integer bj_MODIFYMETHOD_SET integer bj_UNIT_STATE_METHOD_ABSOLUTE integer bj_UNIT_STATE_METHOD_RELATIVE integer bj_UNIT_STATE_METHOD_DEFAULTS integer bj_UNIT_STATE_METHOD_MAXIMUM integer bj_GATEOPERATION_CLOSE integer bj_GATEOPERATION_OPEN integer bj_GATEOPERATION_DESTROY integer bj_GAMECACHE_BOOLEAN integer bj_GAMECACHE_INTEGER integer bj_GAMECACHE_REAL integer bj_GAMECACHE_UNIT integer bj_GAMECACHE_STRING integer bj_HASHTABLE_BOOLEAN integer bj_HASHTABLE_INTEGER integer bj_HASHTABLE_REAL integer bj_HASHTABLE_STRING integer bj_HASHTABLE_HANDLE integer bj_ITEM_STATUS_HIDDEN integer bj_ITEM_STATUS_OWNED integer bj_ITEM_STATUS_INVULNERABLE integer bj_ITEM_STATUS_POWERUP integer bj_ITEM_STATUS_SELLABLE integer bj_ITEM_STATUS_PAWNABLE integer bj_ITEMCODE_STATUS_POWERUP integer bj_ITEMCODE_STATUS_SELLABLE integer bj_ITEMCODE_STATUS_PAWNABLE integer bj_MINIMAPPINGSTYLE_SIMPLE integer bj_MINIMAPPINGSTYLE_FLASHY integer bj_MINIMAPPINGSTYLE_ATTACK real bj_CORPSE_MAX_DEATH_TIME integer bj_CORPSETYPE_FLESH integer bj_CORPSETYPE_BONE integer bj_ELEVATOR_BLOCKER_CODE integer bj_ELEVATOR_CODE01 integer bj_ELEVATOR_CODE02 integer bj_ELEVATOR_WALL_TYPE_ALL integer bj_ELEVATOR_WALL_TYPE_EAST integer bj_ELEVATOR_WALL_TYPE_NORTH integer bj_ELEVATOR_WALL_TYPE_SOUTH integer bj_ELEVATOR_WALL_TYPE_WEST force bj_FORCE_ALL_PLAYERS force bj_FORCE_PLAYER integer bj_MELEE_MAX_TWINKED_HEROES rect bj_mapInitialPlayableArea rect bj_mapInitialCameraBounds integer bj_forLoopAIndex integer bj_forLoopBIndex integer bj_forLoopAIndexEnd integer bj_forLoopBIndexEnd boolean bj_slotControlReady boolean bj_slotControlUsed mapcontrol bj_slotControl timer bj_gameStartedTimer boolean bj_gameStarted timer bj_volumeGroupsTimer boolean bj_isSinglePlayer trigger bj_dncSoundsDay trigger bj_dncSoundsNight sound bj_dayAmbientSound sound bj_nightAmbientSound trigger bj_dncSoundsDawn trigger bj_dncSoundsDusk sound bj_dawnSound sound bj_duskSound boolean bj_useDawnDuskSounds boolean bj_dncIsDaytime sound bj_rescueSound sound bj_questDiscoveredSound sound bj_questUpdatedSound sound bj_questCompletedSound sound bj_questFailedSound sound bj_questHintSound sound bj_questSecretSound sound bj_questItemAcquiredSound sound bj_questWarningSound sound bj_victoryDialogSound sound bj_defeatDialogSound trigger bj_stockItemPurchased timer bj_stockUpdateTimer boolean bj_stockAllowedPermanent boolean bj_stockAllowedCharged boolean bj_stockAllowedArtifact integer bj_stockPickedItemLevel itemtype bj_stockPickedItemType trigger bj_meleeVisibilityTrained boolean bj_meleeVisibilityIsDay boolean bj_meleeGrantHeroItems location bj_meleeNearestMineToLoc unit bj_meleeNearestMine real bj_meleeNearestMineDist boolean bj_meleeGameOver boolean bj_meleeDefeated boolean bj_meleeVictoried unit bj_ghoul timer bj_crippledTimer timerdialog bj_crippledTimerWindows boolean bj_playerIsCrippled boolean bj_playerIsExposed boolean bj_finishSoonAllExposed timerdialog bj_finishSoonTimerDialog integer bj_meleeTwinkedHeroes trigger bj_rescueUnitBehavior boolean bj_rescueChangeColorUnit boolean bj_rescueChangeColorBldg timer bj_cineSceneEndingTimer sound bj_cineSceneLastSound trigger bj_cineSceneBeingSkipped gamespeed bj_cineModePriorSpeed boolean bj_cineModePriorFogSetting boolean bj_cineModePriorMaskSetting boolean bj_cineModeAlreadyIn boolean bj_cineModePriorDawnDusk integer bj_cineModeSavedSeed timer bj_cineFadeFinishTimer timer bj_cineFadeContinueTimer real bj_cineFadeContinueRed real bj_cineFadeContinueGreen real bj_cineFadeContinueBlue real bj_cineFadeContinueTrans real bj_cineFadeContinueDuration string bj_cineFadeContinueTex integer bj_queuedExecTotal trigger bj_queuedExecTriggers boolean bj_queuedExecUseConds timer bj_queuedExecTimeoutTimer trigger bj_queuedExecTimeout integer bj_destInRegionDiesCount trigger bj_destInRegionDiesTrig integer bj_groupCountUnits integer bj_forceCountPlayers integer bj_groupEnumTypeId player bj_groupEnumOwningPlayer group bj_groupAddGroupDest group bj_groupRemoveGroupDest integer bj_groupRandomConsidered unit bj_groupRandomCurrentPick group bj_groupLastCreatedDest group bj_randomSubGroupGroup integer bj_randomSubGroupWant integer bj_randomSubGroupTotal real bj_randomSubGroupChance integer bj_destRandomConsidered destructable bj_destRandomCurrentPick destructable bj_elevatorWallBlocker destructable bj_elevatorNeighbor integer bj_itemRandomConsidered item bj_itemRandomCurrentPick integer bj_forceRandomConsidered player bj_forceRandomCurrentPick unit bj_makeUnitRescuableUnit boolean bj_makeUnitRescuableFlag boolean bj_pauseAllUnitsFlag location bj_enumDestructableCenter real bj_enumDestructableRadius playercolor bj_setPlayerTargetColor boolean bj_isUnitGroupDeadResult boolean bj_isUnitGroupEmptyResult boolean bj_isUnitGroupInRectResult rect bj_isUnitGroupInRectRect boolean bj_changeLevelShowScores string bj_changeLevelMapName group bj_suspendDecayFleshGroup group bj_suspendDecayBoneGroup timer bj_delayedSuspendDecayTimer trigger bj_delayedSuspendDecayTrig integer bj_livingPlayerUnitsTypeId widget bj_lastDyingWidget integer bj_randDistCount integer bj_randDistID integer bj_randDistChance unit bj_lastCreatedUnit item bj_lastCreatedItem item bj_lastRemovedItem unit bj_lastHauntedGoldMine destructable bj_lastCreatedDestructable group bj_lastCreatedGroup fogmodifier bj_lastCreatedFogModifier effect bj_lastCreatedEffect weathereffect bj_lastCreatedWeatherEffect terraindeformation bj_lastCreatedTerrainDeformation quest bj_lastCreatedQuest questitem bj_lastCreatedQuestItem defeatcondition bj_lastCreatedDefeatCondition timer bj_lastStartedTimer timerdialog bj_lastCreatedTimerDialog leaderboard bj_lastCreatedLeaderboard multiboard bj_lastCreatedMultiboard sound bj_lastPlayedSound string bj_lastPlayedMusic real bj_lastTransmissionDuration gamecache bj_lastCreatedGameCache hashtable bj_lastCreatedHashtable unit bj_lastLoadedUnit button bj_lastCreatedButton unit bj_lastReplacedUnit texttag bj_lastCreatedTextTag lightning bj_lastCreatedLightning image bj_lastCreatedImage ubersplat bj_lastCreatedUbersplat boolexpr filterIssueHauntOrderAtLocBJ boolexpr filterEnumDestructablesInCircleBJ boolexpr filterGetUnitsInRectOfPlayer boolexpr filterGetUnitsOfTypeIdAll boolexpr filterGetUnitsOfPlayerAndTypeId boolexpr filterMeleeTrainedUnitIsHeroBJ boolexpr filterLivingPlayerUnitsOfTypeId boolean bj_wantDestroyGroup