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Diablo III New Tristram v.1.07b

Diablo III New Tristram

Booody Presents
DIABLO III New Tristram
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My new Diablo III map is a fast RPG map with many references
to the first Diablo III Gameplay Trailer and the Blizzcon 2008 Diablo III Demo:






The map is the Prequel of my Diablo III Borderlands map. It is the first part of my Diablo III Campaign. Borderlands is the second part.

Story
Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.
Features:

- 5 Heroes: Barbarian, Wizard, Witch Doctor, Monk and Demon Hunter
- Custom triggering based abilities
- Difficulty depending on the player amount
- Random Drop System
- Custom enemy AI
- playable with up to 6 Players
- Custom events
- Epic boss fights
- Diablo feeling
- 3 Difficulty Modes (Normal, Nightmare, Hell)


Project Leader: Booody (Cion)
Trigger Improvements/Skills: hell gate


Status: Beta


The map is inspired from Cloudwolfs map. I have taken some elements from him into my map.



From 1.07->1.07b
New Features for this version:

- Seven Sided Strike stronger
- Soul Harvest improved
- Meteor Rain removed -> new skill: Arcane Torrent
- gameplay improvements
From 1.06c->1.07
New Features for this version:

- new music
- new hero skins
- new Barbarian skill sounds
- destructibles can be destruct by skills
- new Inferno mode
- bugfixing



From 1.06b->1.06c
New Features for this version:

- new cam switch function, between locked and unlocked camera (enter "-cam" to switch)
- bugfixing
From 1.06->1.06b
New Features for this version:

- loading screen improvement
- a few new icons
- new destructible objects
- bugfixing
- terrain improvement
- new events
- gameplay improvements
- item improvements
- boss improvements
From 1.05e->1.06
New Features for this version:

- all Items has new models (with class specific colors)
- skill tooltips simplified
- only golden Items can be sold to traders and trade shrines
- bugfixing

From 1.05d->1.05e
New Features for this version:

- new Fan of Knives Rune Effect
- Demon Hunter skill icons renewed
- bugfixing
From 1.05c->1.05d
New Features for this version:

- Cleave is now a skill with no target
- Fan of Knives changed (4x increased damage but 8 seconds cd)
- bugfixing
- skill tooltips now show the rune effect
From 1.05b->1.05c
New Features for this version:

- new Cleave Rune Effect
- Molten Arrow is now Elemental Arrow
- bugfixing
- item changes
- gameplay improvements
From 1.05->1.05b
New Features for this version:

- Barbarian has more Fury costs
- Unburied stun bug fixed
From 1.04c->1.05
New Features for this version:

- recource systems of Barbarian, Wizard, Demon Hunter changed
- gameplay improvements
- new original Diablo III icons included
- many bugs fixed
- many rune effects changed / improved
- new champion monsters
- new events
- a few items changed
- new random drop system
- new music
- trigger improvements, lag reducing

From 1.04b->1.04c
New Features for this version:

- new Normal, Nightmare, Hell Mode Selection from Player 1
- new zoom function by Up / Down Arrow button
- Monk resource system improved
- rune effect improvement
- gameplay improvements
From 1.04->1.04b
New Features for this version:

- movement bug fixed (movement skills, knockback system)
- better rune effects for Seismic Slam, Fan of Knives
From 1.03c->1.04
New Features for this version:

- open source update
- gameplay improvements
- included a new Diablo like font
- new items
- many bugs fixed
- language and grammar mistakes fixed
- better rune effects
- new Activated vessel model
- items and set boni changed

From 1.03b->1.03c
New Features for this version:

- bugfixing
- renewed Timeshield (Slow Effect, Wizard can only cast Wave of Force within time shields)
From 1.03->1.03b
New Features for this version:

- Seven Sided Strike stronger
- gameplay improvements
From 1.02e->1.03
New Features for this version:

- new gold drops and traders, trade shrines
- 26 new items (traders)
- skill balance improvement
- skills changed:
- rune effect Furious Charge now on Alabaster Rune
- rune effect Whirlwind now on Obsidian Rune
- Molten Arrow stronger
- other rune effects changed
- bugfixing
- item description improvement
- gameplay improvements

From 1.02d->1.02e
New Features for this version:

- Demon Hunter hotkeys completly fixed
- lesser Summon mongrels cooldown
From 1.02c->1.02d
New Features for this version:

- Demon Hunters Grenade Skill has increased damage, Molten Arrow a little increased damage, Vault has 4 sec. cooldown now
- new Dungeon Wall Skin
- a few gameplay improvements (Unburied colored darker if they been killed, ghosts are transparent, Skeleton King model fixed etc.)
From 1.02b->1.02c
New Features for this version:

- new Skeleton King model by Sellenisko
- Skeleton Kings movement speed increase during the fight
From 1.02->1.02b
New Features for this version:

- Demon Hunter hotkeys fixed
- new Thousand Pounder model by Sellenisko
- new Unburied model by Sellenisko
From 1.01->1.02
New Features for this version:

- Inventory is completely fixed
- Bugfixing (for example Skeleton King bug)
- 5th character class Demon Hunter with the following skills: Vault, Molten Arrow, Fan of Knives, Grenade, Spike Trap and Multi Shot
- 8 new items especially for the Demon Hunter (including Demon Hunter Set)
- Skill changes: merged Witch Doctor summon mongrels with sacrifice
Witch Doctor gets a new skill: Horrify: scares monsters which turn and run away for 5 seconds, Wizard has now Frost Nova instead of Energy Twister (Energy Twister laggs too much)

- Optical improvements (unit skins and models etc.) and terrain improvement
- Better story relating to Diablo III Borderlands
- improved skill rune effects
- gameplay improvements
- skill balancing and diffidulty level balancing, trigger optimization
- little girl quest removed

From 1.0->1.01
New Features for this version:

- Minor terrain changes, smaller map size (lagfree)
- Bugfixing (including inventory)
- Automatically pick up from health globes
- Computer Player AI has been removed
- Mana globes has been removed
- New Recource systems for each class:
- Barbarian Fury (unchanged)
- Wizard: Arcane Power (regenerates much faster than mana)
- Witch Doctor: Mana (retained, Witch Doctor regenerates mana from health globes)
- Monk: Spirit (combo attacks like Crippling Wave regenerates spirit for signature skills like Seven Sided Strike)

- New faster Monk combo system in 3 stages
- New Music
- New skill rune system with 5 different skill runes
- skill changes and skill balance improvement
- gameplay improvement (lower skill cooldowns etc.)

From 0.8->1.0
New Features for this version:

- new massacre exp bonus system
- terrain upgrade
- a new final outdoor area
- New Boss: Siegebreaker
- a new quest: Back to Tristram
- transition to Diablo III Borderlands
- bugfixing
- skill updates
- gameplay improvements
- new Barbarian model by Dan van Ohllus

From 0.6->0.8
New Features for this version:

- camera improvement
- terrain upgrade
- a new dungeon area with Leoric's throne room
- New Boss: Leoric the Skeleton King
- a new quest: Little Girl Lost
- bugfixing
- major skill updates for:
- new skill: Locust Swarm (Witch Doctor has no longer Voodoo Heal)
- Crippling Wave (no longer laggy)
- Furious Charge
- Leap Attack
- Firebomb
- Energy Twister (no longer laggy)

- gameplay improvements


Screenshots:



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Credits:


Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)


Models / Skins:

- shamanyouranus
- Pyramidhe@d
- Taylor_Mouse
- Pinachet
- Dan van Ohllus
- Fan
- ironmaiden
- Dionesiist
- Just_Spectating
- Cloudwolf
- Mr.Goblin
- Tr!KzZ
- Cycloverid
- The_Silent
- Sellenisko
- HappyTauren
- SuPa-
- Archian
- 67chrome
- Callahan
- Cavman
- Nasrudin
- Denu
- Ampharos_222
- Boneknight
- WILL THE ALMIGHTY
- rain.mon
- Xezko
- levigeorge1617
- expresso
- Afronight_76
- Vestras
- General Frank
- Midnighters
- FrIkY
- Misha
- Kitaba
- xXm0rpH3usXx
- JetFangInferno
- Minox
- Illidan(Evil)X
- Amigurumi
- Just_Spectating

Trigger Systems:

- hell gate

improved descriptions, grammar errors corrected

- Vengeancekael
- Ebisux
- IronForge
- Clan 13sA



Thanks to the following persons:

Cloudwolf for his fantastic map and the inspiration to this map.
Vengeancekael for the translation.

I hope you like my project. I am glad for suggestions, opinions and criticism :csmile:
Keywords:
diablo,3,new tristram,booody,cion,dungeon,siegebreaker,thousand,pounder,leoric
Contents

Diablo III New Tristram v.1.07b (Map)

Reviews
21:25, 13th Oct 2011 Vengeancekael: Re-moderating with review and rating! Date: 2011/Oct/13 21:24:50 Vengeancekael: VM // PM: Status: Approved Rating: 5/5 Highly Recommended Rep Received: 0Reasons: Other: If you have any complaints or...

Moderator

M

Moderator

21:25, 13th Oct 2011
Vengeancekael: Re-moderating with review and rating!
hive_bigger.png

Date: 2011/Oct/13 21:24:50
Vengeancekael: VM // PM:
Status: Approved
Rating: 5/5 Highly Recommended
Rep Received: 0
Reasons:
Other:
If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
Please read the rules thoroughly: Rules


Comment: Review:

Gameplay:

You've recreated the diablo level really well, the sequences, the quests, the events, ...
There's also a lot of movement, creatures jumping at you, with their own specialties.
All of the diablo 3 characters are also available, with their most fun spells and with really neat looking and fitting spell icons.
Also a custom UI texture!
The map lasts really long, there's a lot of content and a lot of different creatures, so it doesn't get boring too soon.
Combat is also very satisfying, with all the blood effect.
This one is really, really long and there's quite a lot of content, completely different area types, first you're outside, then inside a castle, etc.

Terrain:

An amazing terrain work, very detailed, a lot of custom textures and models used to make the map really feel and look diablo-like. The cliffs are smooth, the river is really neat and even though it's such a huge map, every inch of the terrain is detailed and polished.

Other:

Neat loading screen image and preview image, as well as a nice THW description.

Overall:

Another amazing diablo 3 recreated level made by Booody, a lot of content, for multiple people packed with intense combat and a gorgeous environment.
 
Level 1
Joined
Aug 3, 2009
Messages
501
This is all I'm going to say : "REP"



- Rating : 5/5
- Voting for : Approval (by any means necessary)
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
After playing and finishing this on Singleplayer with Barbarian, all that I can think of is:
"HOLY... COW... MUST... GIEF... RAEPPPZZZzzz..."
No, really I'm serious. The Terrain is epic. Not to mention that you're able to replicate D3W's Terrain and make it more see-able. Although I really hate the fact that I don't get to fight Leoric. Not to mention that at one point (after killing the ghosts), I got a thinking that I got stuck until I see a small ladder there. Also, I like the Icons of Borderlands more, but that just me. Overall pretty awesome.

VOTES:
-Approval
-4.5/5, Rounded Up to 5!

EXTRAS:
-Rep!
 
Level 12
Joined
Jan 29, 2010
Messages
263
Thank you for your positve comments :D

I want to say that the map is only an alpha version. In the full version you will fight against Leoric the Skeleton King in his throne room and you will go in a new outdoor area. There will be the Siegebreaker then. If the time has come I will release more screenshots.

The indoor and outdoor terrain is not final in this version. In the full version the Terrain will be improved :)
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Great map and lots of fun.

However, there are room for improvements.
  • Quest givers talk too slow, gets moving real fast.
  • There is a glitch which allows you to pick up staffs. If you manage to pick up two items before one is dropped the trigger won't persue the second item.
    Bug1Image.png
  • If you drop pick drop pick the same item 5 times you'll get it into your inventory. Only worked once though. :/
  • The camera is quite shaky. Perhaps you could set the camera z to the player + camera height every 0.01 second using a timer.
    Perhaps use something like this?
    • Set rect = (Position of Heroes[PlayerViewing[(Integer A)]])
    • Camera - Pan camera for (Player((Integer A))) to rect over 0.10 seconds
    • Camera - Set (Player((Integer A)))'s camera Angle of attack to 315.00 over 0.01 seconds
    • Camera - Set (Player((Integer A)))'s camera Rotation to 140.00 over 0.01 seconds
    • Custom script: set udg_z = GetCameraField(CAMERA_FIELD_ZOFFSET)+300 - (256- GetLocationZ(udg_rect))-GetCameraTargetPositionZ()
    • Camera - Set (Player((Integer A)))'s camera Height Offset to z over 0.05 seconds
    • Custom script: call RemoveLocation(udg_rect)
  • The life bar of the chests are visible after death. Change this by adding locus once destroyed.
    Bug2Image.png
  • The pillars can move if you leap near them. Perhaps make the leap unable to pushback structures.

That's all for now.
 
Last edited:
Level 51
Joined
Dec 8, 2008
Messages
4,357
I actually had WAY more fun playing this, then diablo 3 warcraft. it's just more dynamic hackn' slash :) theirs is just too warcraftisch (it's also good too, no offenste :p)

anyway: the only thing I have to complain about the terrain outside the cathedral. around the walls of the location where your quests are starting, it's just plain grass and some bushes, that are placed in the same direction and scaling :/ fix that :D and also, I WANT TO PLAY AGAINST THE SKELETON KING :p

but, it's really great :p +rep
 
Level 4
Joined
Jan 10, 2009
Messages
86
Looks awesome! But it sais KI instead of AI and when Skeleton king sais: "You dare to bring the warmth of life into my tomb?" it should be ?! insted of just ? in the end. :)
Great job anyway.
 
Level 9
Joined
Jun 7, 2007
Messages
195
There's this room where you try open a chest, doors close and ghosts start spawning until you destroy the obelisks. I think the number of ghosts spawned in total per obelisk should be limited, because that room could be used to farm max lvl by Hold Positioning near the obelisk so that ghosts autoattack you but you won't accidently attack the obelisk.
 
Level 7
Joined
Aug 9, 2009
Messages
274
Downloaded and tested.

The first i thought when looking at the terrain inside the cathredral was "This is really Booody, not someone who's faking the name."

Terrains are indeed really nice, the same with the gameplay etc. etc.

The difficulty aint like "Ohhh shit it's easy!" Or "Dammit it's too hard!"

I've only tested Barbarian until yet. Spells seems like the same as your older map, tho it's nothing bad!

I've found a coupple of grammar mistakes somewhere, tho i can't remember where.

I vote for APPROVAL
+rep.
 
Level 22
Joined
Jul 25, 2009
Messages
3,091
Brutally Honest Review #2!
This map has definately improved from borderlands but still has some of the same problems. I get massive lag when casting the Wizard's energy twister thing. Most of the spells are still rips from CloudWolf's map. The grammar is still terrible and there's a part at the beginning of the game when you talk to the women she says something then she says something else before you can finish reading and if you walk by the bandit he says something too so your screen is just spammed with bullshit fix that up please. You can just walk by the Thousand Pounder at that point of the map he won't follow you nor is there a pathing blocker at the top of the stairs so you can just go up the stairs and out the door without fighting him. The balancing is still alright but it remains a problem. The mongrol spell is still messed up mongrol still don't follow you. Everything else is ok.... So it earns you this professional review of 3.5\5 and a personal review of 4\5 (I liked this alot more than borderlands but it still needs imba work.

I also noticed that the items you can pick-up aren't supposed to be used by your class in most cases and this hasn't been fixed from borderlands which greatly reduces your rating.
 
Brutally Honest Review #2!
This map has definately improved from borderlands but still has some of the same problems. I get massive lag when casting the Wizard's energy twister thing. Most of the spells are still rips from CloudWolf's map. The grammar is still terrible and there's a part at the beginning of the game when you talk to the women she says something then she says something else before you can finish reading and if you walk by the bandit he says something too so your screen is just spammed with bullshit fix that up please. You can just walk by the Thousand Pounder at that point of the map he won't follow you nor is there a pathing blocker at the top of the stairs so you can just go up the stairs and out the door without fighting him. The balancing is still alright but it remains a problem. The mongrol spell is still messed up mongrol still don't follow you. Everything else is ok.... So it earns you this professional review of 3.5\5 and a personal review of 4\5 (I liked this alot more than borderlands but it still needs imba work.

I also noticed that the items you can pick-up aren't supposed to be used by your class in most cases and this hasn't been fixed from borderlands which greatly reduces your rating.

Again, you are overreacting a little, although in this one i didn't get the map to translate since booody just based it on the borderlands map. But i have contacted booody and i should be getting the map to improve the dialogues
 
Level 22
Joined
Jul 25, 2009
Messages
3,091
Again, you are overreacting a little, although in this one i didn't get the map to translate since booody just based it on the borderlands map. But i have contacted booody and i should be getting the map to improve the dialogues

I'm not overreacting in any way a map must be almost absolutely perfect and without error in my opinion to become a 4\5 - 5\5 map. This map is way too buggy to beat cloudwolf's or get a rating above 3\5 the terrain carries the map without the terrain this map is like a 2\5.

And if you're wondering how come I am making these assements. > Because I am a very low profile very skilled mapper.

And btw this map is MUCH more stable than borderlands I thought borderlands what a pretty bad rip-off which would be declined without good terrain.
 
Last edited:
Level 2
Joined
Sep 9, 2009
Messages
13
I played this map as a wizard to the end, and i have to say that this is pure awesomeness. Although never saw a Item Set for the wizard class, that could be because i only went through the game once. I think this is a very good map, and the terrain was really nice. :thumbs_up:
 
Level 10
Joined
Oct 31, 2009
Messages
352
Review


Please Note

This map review set-up is based on that created and used by Tank Commander,

I review maps that look interesting or promising. If you wish for me to review your map, or if notable changes have occured to a map I have already reviewed, then you may message me with a link to your map and I will review it within the next week.


Review Breakdown

(5 marks) - Terraining/Environment
(5 marks) - Triggering
(15 marks) - Gameplay
(10 marks) - Innovation/Originality
(5 marks) - Interface/Object Editor Work

Mark System

1-7 marks = (1) Poor quality map, unfit for the Hive (usually a beginners map)

8-14 marks = (2) The beginnings of a map are there, but it still needs work and is likely unfinished.

15-21 marks = (3) An adequate map, is fun for a game or two and functions.

22-28 marks = (4) Shows promise and has some interesting features; playability is high.

29-35 marks = (5) A fine example of Hive-quality; will keep you entertained for several games at least and updates are looked forward to.

35+ marks = (6) A simply brilliant warcraft map. Features are flawlessly implemented, code is legit, game is fun, and the constraints of
Warcraft 3 are challenged.

Subsection Review

Terraining (5/5) - Although you do draw on many of Cloudwolfs original ideas and some of the actual environment itself is snapshotted from Diablo 3 trailers, it is nevertheless brilliant and beautifully implemented.

Triggering (N/A) - Map is protected, thus this section will be discounted.

Gameplay (14/15) - A.I. heroes are available that follow you wherever you go, combat enemies, and use abilities. A plethora of different creeps fill the tristram cathedral dungeon; many of them have special attributes or spells that make it so you must combat them differently. Dungeon "feel" is awsome and is supplemented by the combat, characters, environment, items, and general gameplay. Random events are very cool (Cain's archer being crushed by a nearby collapsing wall was epic). On the con side, the creeps need to be weaker to give it that more "hack n' slash" feel we have come to love and expect from Diablo games. I experienced a large amount of lag in the first dungeon fight where you are swarmed by ghouls and during some Boss activity. The Wizards twister ability causes horendous lag; fix it or remove it.

Innovation/Originality (6/10) - While you did take some ideas from Cloudwolfs "Diablo Warcraft" map and this is ofcourse based on Blizzard's upcoming Diablo 3 (both of which I must count you down for), you still did much yourself and the overall sense I got was that this was an innovative project that can be set apart from the rest.

Interface/Object Editor Work (5/5) - Ability tooltips are well-done and adequately detailed. The UI is appropriately modified and helps the user understand gameplay. A custom interface is even used!

Errors and Suggestions

- You spelled strength wrong in the Bone Chestpiece tooltip
- Nerf the spawn rates of the ghosts in the four-obelisk room
- The Witch Doctor's "Dark Helmet" item has a usable ability that does nothing or isn't mentioned in the tooltip
- During the first Deckard Cain interaction, the hero says "Cain you still alive!" instead of "Cain you're still alive!"
- The Frozen Sword is not classified as a Barbarian item even though it says it is in the tooltip
- The first Boss's knockback ability causes notable lag
- When the game is over (and your entire team is dead) nothing happens. Your screen just sits there and stares at your body. I would suggest implementing some sort of end-game message or official ending.
- In the first village-area (before any combat) my screen was filled up with text. If you base this on when I get near npcs you need to decrease the text-trigger radius for the npcs. If its a timed thing you need to just make it so there is less text.
- There is a really cool mirror-image icon for the blizzard in the icon section that I would recommend using.
- As a witch doctor, I was able to pick up a shortsword by consecutively picking up two of them within a second or so:
182112-albums2721-picture28594.bmp

Final Review

Final Marking - (35/40)
Rating - (5)
Voted for - Approval
Rep Given? - Yes, a beautiful and well-done project



Highest Rated Maps

N/A
 
Last edited:
Level 4
Joined
Jul 9, 2009
Messages
75
That was really good, loved the terrain, spells, etc. Although, like N1ighthawk pointed out, I too picked up a barbarian class weapon, but as a Wizard. It was a Frost Blade of some sort. I loved the fog effects and the feel of New Tristram that you brought with this map. The only thing I disliked was that the same music was played over and over and over again:thumbs_down:. How about some creepy New Tristram music, and some creepy dungeon music? That is, if the file size will allow it.
All in all, great map, loved it, very fun :thumbs_up:
4.5/5
 
Level 2
Joined
May 9, 2010
Messages
12
2 main problems.
When you walk off the edge of bridges that creeps crawl out of you are teleported to the start of the dungeon. this becomes a problem if you walk off the bridge present in the middle of the dungeon.
The problem with the inventory system still exists. you could try to mute items that players pick up if they are not their class's (though i don't actually like that, i rather you fix your inventory system as it is)
extra: the translation still has many errors. e.g: the class of "axe of courage" is Barbar. who's that?
3/5 just because it has no siegebreaker yet, thus no ending. and that makes it less fun to play than borderlands.
 
Level 18
Joined
Feb 9, 2008
Messages
1,503
Review


Please Note

This map review set-up is based on that created and used by Tank Commander,

I review maps that look interesting or promising. If you wish for me to review your map, or if notable changes have occured to a map I have already reviewed, then you may message me with a link to your map and I will review it within the next week.


Review Breakdown

(5 marks) - Terraining/Environment
(5 marks) - Triggering
(15 marks) - Gameplay
(10 marks) - Innovation/Originality
(5 marks) - Interface/Object Editor Work

Mark System

1-7 marks = (1) Poor quality map, unfit for the Hive (usually a beginners map)

8-14 marks = (2) The beginnings of a map are there, but it still needs work and is likely unfinished.

15-21 marks = (3) An adequate map, is fun for a game or two and functions.

22-28 marks = (4) Shows promise and has some interesting features; playability is high.

29-35 marks = (5) A fine example of Hive-quality; will keep you entertained for several games at least and updates are looked forward to.

35+ marks = (6) A simply brilliant warcraft map. Features are flawlessly implemented, code is legit, game is fun, and the constraints of
Warcraft 3 are challenged.

Subsection Review

Terraining (5/5) - Although you do draw on many of Cloudwolfs original ideas and some of the actual environment itself is snapshotted from Diablo 3 trailers, it is nevertheless brilliant and beautifully implemented.

Triggering (N/A) - Map is protected, thus this section will be discounted.

Gameplay (14/15) - A.I. heroes are available that follow you wherever you go, combat enemies, and use abilities. A plethora of different creeps fill the tristram cathedral dungeon; many of them have special attributes or spells that make it so you must combat them differently. Dungeon "feel" is awsome and is supplemented by the combat, characters, environment, items, and general gameplay. Random events are very cool (Cain's archer being crushed by a nearby collapsing wall was epic). On the con side, the creeps need to be weaker to give it that more "hack n' slash" feel we have come to love and expect from Diablo games. I experienced a large amount of lag in the first dungeon fight where you are swarmed by ghouls and during some Boss activity. The Wizards twister ability causes horendous lag; fix it or remove it.

Innovation/Originality (6/10) - While you did take some ideas from Cloudwolfs "Diablo Warcraft" map and this is ofcourse based on Blizzard's upcoming Diablo 3 (both of which I must count you down for), you still did much yourself and the overall sense I got was that this was an innovative project that can be set apart from the rest.

Interface/Object Editor Work (5/5) - Ability tooltips are well-done and adequately detailed. The UI is appropriately modified and helps the user understand gameplay. A custom interface is even used!

Errors and Suggestions

- You spelled strength wrong in the Bone Chestpiece tooltip
- Nerf the spawn rates of the ghosts in the four-obelisk room
- The Witch Doctor's "Dark Helmet" item has a usable ability that does nothing or isn't mentioned in the tooltip
- During the first Deckard Cain interaction, the hero says "Cain you still alive!" instead of "Cain your still alive!"
- The Frozen Sword is not classified as a Barbarian item even though it says it is in the tooltip
- The first Boss's knockback ability causes notable lag
- When the game is over (and your entire team is dead) nothing happens. Your screen just sits there and stares at your body. I would suggest implementing some sort of end-game message or official ending.
- In the first village-area (before any combat) my screen was filled up with text. If you base this on when I get near npcs you need to decrease the text-trigger radius for the npcs. If its a timed thing you need to just make it so there is less text.
- There is a really cool mirror-image icon for the blizzard in the icon section that I would recommend using.
- As a witch doctor, I was able to pick up a shortsword by consecutively picking up two of them within a second or so:
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Final Review

Final Marking - (35/40)
Rating - (5)
Voted for - Approval
Rep Given? - Yes, a beautiful and well-done project



Highest Rated Maps

N/A

Should be "Cain you're still alive" not "you" or "your". :thumbs_up:
 
Level 3
Joined
Jul 13, 2010
Messages
46
Yeah this map is awesome.The skills are cool,the gameplay is great and the terrain is almost like diablo 3.One of the best maps ever seen
 
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