Project: ODIN - by anarchianbedlam
By anarchianbedlam

Description:
[HIDDEN=&quot;DESCRIPTION&quot;]Description:
Project Codenamed: King under the Mountain: was commissioned 6 years ago by the Alliance Armed Forces. The Project was first proposed to create an effective fortress with mobile and offensive capabilities. The project was later accepted with the intent of better relations between the various alliance races. It was the first project to incorporate all 3 alliance races in its construction. The Humans created the main infrastructure of the building, making it strong and able to withstand siege. The Dwarves then augmented it with articulated joints and heavy duty, yet incredibly complex machinery. The Blood elves used their arcane powers to both strengthen the structural integrity and increase Combat efficiency. The result of 6 years of combined labor has yielded its first completely functional prototype. This prototype, codenamed: ODIN: is the first of its kind. It is without a doubt, the largest, most complex, and most expensive mobile structure to date. More are under construction even now and will be deployed in the field hopefully in a few years.[/HIDDEN]

Authors Note: This model was created for modeling contest 14 Morphing units on the HIVEWORKSHOP.com 
This model can be very easily placed ingame by using a night elf building as the base. (I used ancient of war and it worked fine)

DO NOT: redistribute this model in any way shape or form to any website. The ONLY exception being if it were placed in a custom Map, at which point the model MUST be accredited to the user Anarchianbedlam:
DO NOT: edit this model in any way shape or form. This includes but is not limited to, exporting geosets and editing them into another model; taking bone structure; or taking particle emitters.
[HIDDEN=&quot;CREDIT&quot;]
CREDITING NOTE: this model was created from scratch using the programs MAGOS model editor, WARFORGER, MILKSHAPE and NOTEPAD, all geosets were made from scratch except the towers, which were based off of the Blizzard model Buildings/Human/HumanTower/HumanTower.mdx found in the war3.mpq of the game Warcraft III created by Blizzard Entertainment. This model also uses only ingame textures for the game Warcraft III created by Blizzard Entertainment.

Also I would like to partially thank Shamanyouranus for helping me test it and for suggestions.[/HIDDEN]

This model is 199kb, it is smaller filesize than the tinker (a morphable unit) and a smaller filesize than the Human TownHall (a building) but this model is a building AND a morphable unit.

Maximum particle saturation is about 580 at death, 460 at death alternate and 187 at birth, everything else is only about 30-50. I realize that this is a much larger particle saturation than i normally make, but the nature of the model demands such.

[HIDDEN=&quot;PICTURE PREVIEW&quot;][IMG]http://www.hiveworkshop.com/forums/attachments/concept-art-fan-art-275/61460d1248495854-a-gallery-of-anarchy-and-bedlam-3-anims.png[/IMG][/HIDDEN]

While your reading this, check out this awesome video made by Hive's very own user &quot;Skrik&quot; who took my model and some time to make this awesome lil intro ^^

VIDEO PREVIEW - by &quot;SKRIK&quot;
[YOUTUBE]http://www.youtube.com/watch?v=mNBvdi3epAY[/YOUTUBE]

Textures:
None

Please give me credit for my work
Do not redistribute this model without consent!

Model was uploaded 2009, July 25
Model was last updated 2009, July 25


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