World of Warcraft Model Viewer v0.7.0.1

r502
 - Non-Init exported models will now have the animation's name & frame number in the default name.
 - Fixed a lot of compatibility issues in reguard to strings.
 - Adjusted model export logging information to be more useful.
 - Dev Work:
  - Renamed all exporters for better function name clarity.
  - _T() replaced with wxT(). Please use wxT() in the future.
  - Removed unused exporter functions.
  - Armory temp.xml will now be deleted in non-debug builds.


r500
 - Added Splash Page while program is loading.
 - Installers will now associate .CHR files with WoW Model Viewer, complete with custom icon!
 - Added 48x48 size WMV Icon to the Mac Icon file.
 - Added BuildNames. This name will change every release. Check the About page to find out what your current build name is!
 - LWO Exporter:
  - Added preliminary Weightmap Support for M2 models. Attached models not yet effected. *KNOWN BUG* Not all points have weightmaps applied to them.
  - Wrote New Scene Exporter, which allows for more data to be saved to scenes.
  - Unparented Bones are now Inactive by default.
  - Exported Bones now support the weightmaps. Bones without weightmaps are Inactive by default.
 - Dev Work:
  - Windows Executables are now named wowmodelview32.exe and wowmodelview64.exe, for the 32 & 64bit versions, respectively.
  - Moved some functions from the FBX exporter into the main Model Export files.

r499
 - Eye Glows are now a Character Option! Choose from None, Default, and Death Knight! Character Save files will remember this setting!
 - Updated items.csv & npcs.csv files!
 - OldWorld.MPQ is now ignored. Only the new Cataclysm world is available.
 - Fixed DBC Reading Error
 - Fixed NPC skins problem
 - LWO Exporter:
  - Replaced the M2 Exporter with a superior version!
  - M2 Exporter now uses Verts instead of indices. (Less points!)
  - M2 Exporter now supports Luminous surfaces.
  - M2 Exporter now supports exporting Lights to the scene file.
  - M2 Character Exporter will now only export the Body texture as a character-specific image. The rest will export with the proper, reusable names.
  - M2 Attached Models will now export the proper image names & paths.
  - Added Options to disable Camera & Bone exporting.
  - Reworked the layout of the Export Options page for better use and flow.
 - Dev Work:
  - 64-bit GLEW libs renamed to glew64.lib.
  - Attached Models' TextureList will now properly list the used image files.
  - Increased 64-bit compatibility.
  - Added Matrix to Quaternion function.
  - M2's animGeometry, animTextures and animBones boolans are now public.
  - Updated StormLib
  - Fixed langOffset for gameVersion 40000.
  - Removed redundant functions in mpq_stormlib.
  - Removed Experimental Lightwave exporter. No longer needed.

r487
 - Updated for 4.0.x.
 - Depreciated 3.3.x edition of WoW.
 - Removed Cata message.
 - Updated Error Messages 
 - Increased 64-bit compatibility.
 - WMV now has much more useful errors.
 - Increased Mac Compatibility.
 - LWO Exporter:
  - Fixed Parent Layer error.
  - Continued worked on new Doodad exporter

r462
 - WMV can now be used while WoW is running!
 - Various Updates for Cataclysm Beta!
 - WMOs will now load facing forwards.
 - Fixed Eyeglow for Death Knights, Undead and Elves, both Blood and Night!
 - The Clear MPQ button has become the Reset button, which will reset your MPQ list to the default MPQs!
 - You can now specify a perfered Exporter. This Exporter will be at the top of the list!
 - Exporter list has been alphabetized.
 - Added Starcraft II M3 model Exporter.
 - LWO Exporter:
  - WMO Exporter replaced with new version! Export WMOs faster and better than the previous exporter!
  - WMOs Export using Vertices as opposed to Indices. This means less points, and a better, smoother model upon export!
  - WMOs now export with Vertex colors!
  - M2s and WMOs will now face forwards when exported, instead of facing to the right.
 - FBX Exporter:
  - Fixed a bug with Max dependancy loops.
 - Dev Work:
  - Code Cleanup.
  - M2s now have a IndiceToVert array.
  - Prebuilt StormLib files have been removed.
  - StormLib Project file updated to create the .lib files exactly where they need to be.
  - MakeDirs function will now longer error if the specified directory already exists.
  - Fixed Saving problem with SaveTexture2.
  - Fixed WMO IndiceToVert array.
  - Exporters are now easier to add & setup.

r268
 - You can now Filter your search by file type. (M2, WMO, ADT, etc...)
 - You can now filter your search by MPQ file.
 - WMV Will now export to the FBX format, thanks to zhing on the wowmodelviewer.com forums.
 - Lightwave Exporter:
  - M2 Scene files will now export Bones. Weight Maps are not yet implemented, so deformations are not yet correct.
  - Cameras will now export at their proper World location.
 - Updated Ridable Creatures list.
 - CSV files updated for 3.3.5!
 - Increased Linux Compatibility.
 - More checks on global sequence
 - The gamePath can now be used as a localPath.
 - Fixed a bug where useLocalFile read files from current path, not game path.
 - Fixed Partical Error
 - Cataclysm Updates:
  - Updated to latest Build.
  - Updated for v10 M2 files.
  - Hard fix for dragonnefarianzombified.m2
 - Fixed PNG type 0
 - Dev Work:
  - Lots of Code Cleanup.
  - Lots of ADT Prep.
  - Updated to StormLib 7.10
  - Updated wxWidgets-2.8.10 to wxWidgets-2.8.11
  - Added FBX support files. No need to download the SDK!
  - Mac Compatibility fixes.
  - Re-included GLEW
  - Updated GLEW and libs to 1.5.4
  - removed unneeded .lib files
  - fixed some compiler warnings.
  - updated various elements of the vcproj file.
  - Fixed ItemSubClass.dbc changes.
  - Patch by andor.herendi@husgep.hu - Support for display and filename, but not yet implemented at the file loading. And a few lines code cleaning.
  - Core Rearrange for -Wall
  - Cinematic Camera Database added.
  - Added shaders
  - Made various updates to the Windows installers.
  - Made custom installer graphic. (Source PSD file included.)

r206
 - You can now Save Files listed in WMV to your Hard-drive. Use File->Save File... or Right-Click the file in the File List!
 - You can now browser Sounds, Images and ADTs in the file List.
 - Browsing Images will display them in the WMV background. (Does not work if a WMO was last selected.)
 - Enhanced the File List filter.
 - WMV will now produce an error message if it can't find the World of Warcraft directory.
 - WMV now wants you to specify the WoW directory, not the WoW/Data directory.
 - In Windows, WMV will now prompt for the user to select their WoW directory if it can't find the registry info.
 - File List Color Fix.
 - Import Armory Fixed.
 - (Dev Work) Increased Linux Compatiblility.
 - (Dev Work) Updated some StormLib files and the .libs.
 - (Dev Work) Fix some SLASH problems.
 - (Dev Work) Cleaned up OS/Platform definitions.
 - (Dev Work) Added OS/Platform redundancies. 32-bit Linux builds now need a _LINUX32 defined.
 - (Dev Work) Removed some compiler warnings in the LWO exporter.
 - (Dev Work) BLP type 0 supported.
 - (Dev Work) Fixed Null issue in LW Bone Export function.

r142
 - Expanded Cataclysm support.
 - Attempt to fix Win 7/Vista file creation issues.
 - Replaced msvcp80.dll & msvcr80.dll with msvcp90.dll & msvcr90.dll.
 - (Dev Work) Linux/Ubuntu patch intergrated. (Thanks Joel!)
 - (Dev Work) Switched from LibMPQ to StormLib.
 - (Dev Work) Removed Zlib & Bzip2 support libraries. (No longer needed.)

r141
 - Preliminary Cataclysm Support.
 - esMX locale supported.

r133
 - Fixed the bug that wouldn't let the OBJ & Milkshape Exporters do their jobs.
 - Files from Patch-3.MPQ are now colored Green. If you don't see any green files, clear your MPQ list & reload WMV, or manually add Patch-3.MPQ & (locale)\Patch-(locale)-3.MPQ.
 - Added an Export option to use the position & rotation from WMV.
 - Camera M2 files are available again, so they can be exported!
 - GIF Exporter Updates:
   - Renamed "GIF/Sequence Export".
   - Now Exports PNG Sequences.
   - When PNG is used, Transparency checkbox is actually used to convert the alpha channel to 1-bit from 8-bit. This will fix most alpha channel errors.
 - Lightwave Exporter Updates:
   - M2 files will now export a scene file if they have any data to export!
   - M2 models with Camera data will now export that data!
   - Camera Animation Data will now export!
   - M2 Exports can now (optionally) place models in the scene file, based on their position and rotation in WoW Model Viewer!
 - OBJ Exporter Updates:
   - M2 models now export images using their actual texture names, or modelname_body.tga style names.
 - Milkshape Exporter Updates:
   - Same Texture Name update as OBJ.
 - 3DS Exporter Updates:
   - Same Texture Name update as OBJ & Milkshape.
 - (Dev Work) Added a function to determine M2 Texture names.
 - (Dev Work) Logs from Model Exports will now be more helpful.
 - (Dev Work) Fixed some wide-char issues.
 - (Dev Work) Added new icon to CMake file.
 - (Dev Work) Added Intel Definitions for OSX to CMake file.


r128
 - Changed Revision Numbers to match GoogleCode Revision Number. To avoid confusion, the version number has increased to v0.7.0.1!
 - Added an Error message if you don't have a supported version of World of Warcraft. No more DBC assertion errors!
 - Moved some Menu Items around for better catagorization and flow.
 - Fixed update function.
 - Lightwave Exporter Updates:
   - Fixed a bug for WMOs that would clear some textures after exporting doodads.
   - M2 Character Model Exports now have much better Surface names.
   - M2 Character Exports will now save Body and Hair images as ModelName_Body.tga and ModelName_Hair.tga, respectively.
   - Fixed a M2 bug that would inproperly name the character's cape image file.
   - Fixed a M2 bug where attached items (Helmets, Weapons, etc.) wouldn't have their textures properly applied.
   - Fixed a bug for M2 files where attached items couldn't have multiple surfaces.
   - Known Bug: After export, Character textures look wrong. This is a display problem, and does not affect exporting in any way.
 - Updated "How To Build" Wiki on GoogleCode.
 - Added "Model Exporting" Wiki on GoogleCode.
 - Moved Pre-0.7.0.0 ChangeLog information to Doc/ChangeLog_History.txt.
 - (Dev Work) The Update function's target file ("latest.txt") is now in the trunk folder. Please update with each release.
 - (Dev Work) Removed unused Icon sizes from wmv.ico. Resulting EXE files will now be much smaller.
 - (Dev Work) Reworked Icon loading. Much more Dev-Friendly now. (Includes a popup telling you if loading the icon failed.)
 - (Dev Work) Increased cross-platform compatibility, specifically with the LWO Exporters.
 - (Dev Work) Renamed all the Model Export Files.
 - (Dev Work) Moved all exporting functions into files specific for that export type.
 - (Dev Work) WMO Vertex Colors are now listed in an array. (Old Vertex Color system is still in place.)
 - (Dev Work) Added IndiceToVerts conversion array for WMO Groups.
 - (Dev Work) Both Lightwave Exporters now share Point and Surface Data writing functions. Reduces code overall.


v0.7.0.0 r685 (Last of the old Revision Numbers)
 - Officially updated version to 0.7.0.0!
 - Created New Icons files.
 - (Dev Work) Moved ChangeLog.txt to Doc folder.
 - (Dev Work) Moved Icons to bin_support/Icons folder.
 - (Dev Work) Updated Docs/BuildNotes.txt
 - (Dev Work) Made a minor update to Makefile for our Linux/Unix friends.
 - (Dev Work) Removed Unneeded GLEW files.
 - (Dev Work) Reverted CxImage changes to allow for cross-platform compatibility.