как то стремно все это выглядит. Не проще ли так:
E:
Unit Dies
C;
Triggering unis is hero == true
A:
call revive Triggeringunit insantly
set udg_Point = GetRandomPointInRegion(udg_region)
call MoveInsantly triggeringunit to udg_Point
call PanCamera to udg_point
call RemoveLocation(udg_Point) Добавлено (06-05-2011, 17:34)
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Quote (warIker)
амера - Pan camera for (Owner of Warrior[(Integer A)]) to (Position of Warrior[(Integer A)]) over 0.00 seconds