Quote (Арран)
OoMixail, да ну, почему это?у дыхания те же характеристики только без деформации земли
Ок попробую и отпишусьДобавлено (08-08-2009, 16:18)
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function Trig_Take_Aim_Conditions takes nothing returns boolean
return GetLearnedSkill()=='function Trig_Take_Aim_Conditions takes nothing returns boolean
return GetLearnedSkill()=='A03U'
endfunction
function Trig_Take_Aim_Actions takes nothing returns nothing
call SetPlayerTechResearchedSwap('R005',GetUnitAbilityLevelSwapped('A03U',GetTriggerUnit()),GetOwningPlayer(GetLearningUnit()))
endfunction
f unction StartTrigger_Take_Aim takes nothing returns nothing
set gg_trg_Take_Aim=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(gg_trg_Take_Aim,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(gg_trg_Take_Aim,Condition(function Trig_Take_Aim_Conditions))
call TriggerAddAction(gg_trg_Take_Aim,function Trig_Take_Aim_Actions)
endfunction
function InitTrig_Take_Aim takes nothing returns nothing
endfunction'
endfunction
function Trig_Take_Aim_Actions takes nothing returns nothing
call SetPlayerTechResearchedSwap('R005',GetUnitAbilityLevelSwapped('A03U',GetTriggerUnit()),GetOwningPlayer(GetLearningUnit()))
endfunction
f unction StartTrigger_Take_Aim takes nothing returns nothing
set gg_trg_Take_Aim=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(gg_trg_Take_Aim,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(gg_trg_Take_Aim,Condition(function Trig_Take_Aim_Conditions))
call TriggerAddAction(gg_trg_Take_Aim,function Trig_Take_Aim_Actions)
endfunction
function InitTrig_Take_Aim takes nothing returns nothing
endfunction
как это выглядит в тригерах? Хоть примерно?
А то не могу с jassом разобраться хоть убей.