ну я типо нашол инициализации в тигие там текста оч много, незнаю что как куда, прикол в том что половину етой карты зделал мой друг и там его имя вылетаетю.
вот тигер
//===========================================================================
//Trigger:Initialization
//===========================================================================
function Trig_Initialization_Func007002 takes nothing returns nothing
call SetPlayerStateBJ(GetEnumPlayer(),PLAYER_STATE_RESOURCE_HERO_TOKENS,0)
endfunction function Trig_Initialization_Func008002 takes nothing returns nothing
call AdjustPlayerStateBJ(500,GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
endfunction
function Trig_Initialization_Func009002 takes nothing returns nothing
call SetPlayerAllianceStateBJ(GetEnumPlayer(),GetEnumPlayer(),bj_ALLIANCE_UNALLIED)
endfunction
function Trig_Initialization_Func010002 takes nothing returns nothing
call SetPlayerHandicapXPBJ(GetEnumPlayer(),0.00)
endfunction
function Trig_Initialization_Func011002 takes nothing returns nothing
call AdjustPlayerStateBJ(3,GetEnumPlayer(),PLAYER_STATE_RESOURCE_FOOD_CAP)
endfunction
function Trig_Initialization_Func014001 takes nothing returns boolean
return(GetPlayerSlotState(Player(0))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func015001 takes nothing returns boolean
return(GetPlayerSlotState(Player(1))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func016001 takes nothing returns boolean
return(GetPlayerSlotState(Player(2))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func017001 takes nothing returns boolean
return(GetPlayerSlotState(Player(3))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func018001 takes nothing returns boolean
return(GetPlayerSlotState(Player(4))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func019001 takes nothing returns boolean
return(GetPlayerSlotState(Player(5))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func020001 takes nothing returns boolean
return(GetPlayerSlotState(Player(6))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func021001 takes nothing returns boolean
return(GetPlayerSlotState(Player(7))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func022001 takes nothing returns boolean
return(GetPlayerSlotState(Player(8))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func023001 takes nothing returns boolean
return(GetPlayerSlotState(Player(9))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func024001 takes nothing returns boolean
return(GetPlayerSlotState(Player(10))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Func025001 takes nothing returns boolean
return(GetPlayerSlotState(Player(11))==PLAYER_SLOT_STATE_EMPTY)
endfunction
function Trig_Initialization_Actions takes nothing returns nothing
call StopMusicBJ(false)
call FogEnableOff()
call FogMaskEnableOn()
call UseTimeOfDayBJ(false)
call SetTimeOfDay(12)
call MeleeStartingAI()
call ForForce(GetPlayersAll(),function Trig_Initialization_Func007002)
call ForForce(GetPlayersAll(),function Trig_Initialization_Func008002)
call ForForce(GetPlayersAll(),function Trig_Initialization_Func009002)
call ForForce(GetPlayersAll(),function Trig_Initialization_Func010002)
call ForForce(GetPlayersAll(),function Trig_Initialization_Func011002)
call SetDestructableInvulnerableBJ(udg_destructable01,true)
call SetUnitAnimation(udg_unit14,"stand victory")
if(Trig_Initialization_Func014001())then
call RemoveUnit(udg_unit09)
else
call DoNothing()
endif
if(Trig_Initialization_Func015001())then
call RemoveUnit(udg_unit07)
else
call DoNothing()
endif
if(Trig_Initialization_Func016001())then
call RemoveUnit(udg_unit02)
else
call DoNothing()
endif
if(Trig_Initialization_Func017001())then
call RemoveUnit(udg_unit03)
else
call DoNothing()
endif
if(Trig_Initialization_Func018001())then
call RemoveUnit(udg_unit04)
else
call DoNothing()
endif
if(Trig_Initialization_Func019001())then
call RemoveUnit(udg_unit05)
else
call DoNothing()
endif
if(Trig_Initialization_Func020001())then
call RemoveUnit(udg_unit06)
else
call DoNothing()
endif
if(Trig_Initialization_Func021001())then
call RemoveUnit(udg_unit08)
else
call DoNothing()
endif
if(Trig_Initialization_Func022001())then
call RemoveUnit(udg_unit13)
else
call DoNothing()
endif
if(Trig_Initialization_Func023001())then
call RemoveUnit(udg_unit12)
else
call DoNothing()
endif
if(Trig_Initialization_Func024001())then
call RemoveUnit(udg_unit11)
else
call DoNothing()
endif
if(Trig_Initialization_Func025001())then
call RemoveUnit(udg_unit10)
else
call DoNothing()
endif
endfunction