Gameplay:
-Reduced the base attack speed of all heroes from 2.0s to 1.75s.
-Increased basic hero armor vs spells from 25% to 33%. (affects boss fights and pvp)
-Decrease the number of wolves in Wolfest Rock slightly.
-Summons nearby the hero now teleport too. (alike mercs)
-Evasion: added condition for blink to avoid teleport to invul units and structures.
-Necro summons' current mana now scales with its vitality.
-Potions and quest items will no longer be affected by the Item Owner System.
-Removed the trees in the Askalor boss fight area. (no more knockback glitch!)
-Teleport (Minipets): removed the hotkey completely.
Bugs:
-Fixed an exploit that players could avoid the afk detection.
-Fixed an exploit that players could avoid the item owner system for some items.
-Fixed a bug that treasure was able to use the blink ability of mirror shield.
-Fixed a bug that Dark Ritual was not healing the correct values.
-Fixed a bug that Flag of Gloom buffed units other than just your own minions.
-Fixed a bug that Doner and Endless Potion used the same cooldown.
-Fixed a bug that Mage Guild heroes were able to wear Spike Shield.
-Fixed a bug that Hell Summon didn't damage target units if there are summons.
-Fixed a bug that Sacred Scepter wasn't defined as a weapon slot item.
-Fixed a bug that the complete Direction Set didn't give the true sight bonus.
-Fixed a bug that some campaign units were targetable by Conversion.
-Fixed a bug that Flying Bash didn't stun its targets when the hero moved while the effect takes place.
-Fixed a bug that boss summons dropped items.
-Fixed a bug that Gem of the Sea didn't give the full mana steal bonus.
-Fixed a damage calculation bug with battle gas and spell crit.
-Fixed a damage calculation bug with Explo.
-The camera now defaults correctly after leaving a pvp arena fight.
General Balancing:
-Mirror Shield: increased armor bonus from 10 to 15.
-Phase Gloves: improved the -70 armor effect to -50 armor.
-Guardian of Tears (Mage): Ability -> Curse: decreased armor reduction from -80 to -70.
-Odin's Relic: increased hitpoints of the summons from 250 to 400.
Abilities:
-Guardian Wisps: wisps now get released instantly.
-Guardian Wisps: reduced mana costs from 22 * lvl to 20 * lvl.
-Spider Arrow: reduced cooldown from 7 seconds to 6 seconds.
-Shock Wave: decreased cooldown from 3 seconds to 1 second.
-Shock Wave: decreased mana costs from 18 * lvl to 17 * lvl.
-Wrath of God: decreased cooldown from 15 seconds to 12 seconds.
-Sacred Nova: increased cooldown from 9 seconds to 10 seconds.
-Energy Ball: increased mana costs from 21 * lvl to 22 * lvl.
-Sky Light: increased mana costs from 25 * lvl to 28 * lvl.
-Flag of Gloom: removed armor bonus.
-Flag of Gloom: increased damage bonus from 5% * lvl to 10% * lvl.
-Flag of Gloom: increased mana costs from 25 * lvl to 28 * lvl.
-Bloody Lust: increased duration from 10 seconds to 15 seconds.
-Bloody Lust: increased cooldown from 12 seconds to 20 seconds.
-Bloody Lust: increased mana costs from 20 * lvl to 22 * lvl.
-Holy Adduction gives only 3 * lvl armor instead of 5 * lvl.
-Dark Ritual: Skeleton Mage -> now starts without mana.
Cosmetic & Misc:
-Reterrained wonderisland, swamp and askatar slightly.
-Fixed some tooltip glitches.
-Battle Gas: recoded with vJass.
-Recoded PlayerLeft with vJass.
-Multi Shot: recoded with vJass. (partly)