Наконец-то дождались! Перед вами новая версия САМОЙ, что не на есть, ЛУЧШЕЙ RPG КАРТЫ для Warcraft 3! При чём, это не просто слова, об этом говорят 30 страниц комментариев + оценки модераторов и даже самого администратора такого популярного портала, как HiveWorkShop. За два года была проделана просто огромнейшая работа, сотни уникальных моделей и иконок, фантастически красивый ландшафт, шикарнейшие эффекты и заклинания героев. Это реально очень клёвая карта, и я вам искренне советую скачать и поиграть в новую версию. Учитывая, что новые версии этой карты выходят не часто, то не упустите возможность быть одними из первых, кто поиграет в версию 3.1.2 Ченжлог новой версии, как всегда, просто поражает.
Хотя, на Хайве эта карта набрала 80 тысяч скачиваний. Какой результат покажет инфо?) Это полностью зависит от вас, понеслась!
New Content NEW BOSS: Tal'Navi - the Sand Lich: Located directly behind Crueltis. There is no trash or mini bosses between Crueltis and Tal'Navi. Defeat Crueltis and the path will unlock to proceed into the Orcs Tomb Chamber, where Tal'Navi has taken up residence... and he is pissed at you for killing his beloved Sand Golem.
Generic Bug Fixes Corrected timer utils to stop using Hash Tables and use array indexes once again for faster more efficient lookups Fixed Hydro's bubble to properly deal damage if the initial tick kills a unit Fixed Narith's death and reset fucntions so they no longer double release the towers and associated timers Muarki can no longer Toss a rock trapped unit, and the visuals of the rock trap update new X/Y locations if a unit is knocked away Muarki can no longer Double Rock Trap a unit Adjusted pathing blockers in Muarki's room to prevent you from getting trapped in awkward places when thrown Fixed the issue with Broodmother and phase2 (planting eggs and hiding in the shadows) Fixed the issue with Lightning / Target Projectiles / Grips that can crash the game (Muarki/Vjaier/AirElemental) Baby Scorpions from Karrix no longer leave corpses when they burrow at 90% hp Vjaier's Reset/Death properly removes all buffs/debuff from the fight Fixed visual hero issues with dying while mid Knockback/Grip/Pullin/Cyclone Flying Fixed a buff/timer system leak with players leaving while they still had buffs/debufs on them Fixed issues with Crueltis Event/Gauntlet/Trash and resets that can seldom occur causing double waves to spawn Optimized Ithan's (IsUnitFacingUnit) function for turning away from Blinding Light Paladin's Divine Light no longer has an AoE target area, this is a temp adjustment for some testing, it will return to normal later Fixed a few game distance warp exploits as well as boss cheezing exploits (I will NOT go into detail as to how) Shapeshifting has a random / seldom wc3 bug where sometimes you lose a huge chunk of your mana pool. I coded protection against this, shifting now properly restores your current mana % to your new form. Fixed an issue with Karnos' VX stack removal on resets When the Frost Puzzle in AOT is complete and the mini boss spawns, The orb in the center is now removed Lots of other various minor optimizations and bug fixes that arn't worth going into detail
Generic Hero Fixes Adjusted normal attack range, and acquisition range, on all heros. this is a ranged hero nerf and melee hero buff. Small increases to spell damage for: dark blast, berserker rage, bladestorm, gash, puncture, shuriken, hail of blades
Chaotic Knight Aggro bug fixed and AoE aggro multipliers were increased Mindblade AoE damage improved (30/60 from 43/43 with 1/2 points of imp mind blade) Aggro modifiers for Mindblade and Imp Chaotic Grasp increased
Druid Passive aggro in Bear Form increased Small nerf to wolf imp shifting crit bonus, but scales less at higher level, and now gives spell crits too so that it's better for hybrids Caster form buffed and serenity now gives some AP (only to the druid, enough to cancel out hybrid) Added emp pounce's debuff added to the game (was missing). You must have it talented to receive the damage bonus. You cannot gain the bonus from another druid's debuff
Hydromancer All spells base damage altered to be similar to pyro and arc (give or take a few points)
Paladin lowered divine wrath radius from 475 to 445
Pyro Dragon breath and meteor dots fixed/nerfed (were doing significantly more damage than intended) Dragon breath mana cost lowered and damage slightly lowered Imp fireball splash damage lowered slightly
Ranger Multishot now has 1s less cd with imp Slightly increased damage of ice arrow
Items & Stats lowered life regen on items nerfed crit chance on blue weapons very small crit power nerf for intelligence
Bosses Karavnos Slightly lower base HP Vjaier Vjaier now has 50% damage reduction in the portal spawning phase and some minor buffs Crueltis Lowered Crueltis' hp and armor a little Lowered earthquake, starfall and dark beams damage slightly Changed the order of special abilities based on life %: Earth quakes start sooner and stop when the starfall phase begins (which happens sooner as well) Adds can now only get 3 stacks of the damage buff instead of 5
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.
Поддерживаю что мапа клевая кому не нравится гамайте вон в жизнь на арене и не пишите всякую чушь про карту изза того что вы не образованны и не можете перевести элементарного
Интересная RPG карта на двенадцать игроков (четыре команды по три игрока в каждой). В общем в коментарий больше добавить нечего, если вы любите RPG эта карта должна вам понравится.