Changelog: --- New ----
- New mode: -last man standing (-lm)
- New mode: -king (-kg)
- New Loading Screen (by Dorrogeray)
- New item: Lava Treads
- Remade item: Staff of Fireball
- Wind Walk toggle added: Invisibility
- Warlock model made more Warlock-ish and less elvish
- Many new custom icons added
- Cooldown UI changed
--- Fixes ---
- Fixed a major exploit involving Aegis
- Fixed a major balance issue regarding bouncer
- Fixed a major exploit allowing players to cast missile spells where the missile will be 'stuck' (thanks to wolfrunner). Spells cast on same position will now result in casting it the direction that you are facing.
- Fixed some tooltips
- Fixed a bug causing Drain duration to be half as intended
- Fixed an old bug causing shield not to be cast-able shortly after round start, if it was used shortly before round start.
- Avatar Thrust and Time Shift shades now matches Avatar size
--- Balances ---
Spells:
- Shield duration decreased slightly
- Shield upgrade cost reduced by 1
- Time Shift no longer removes friendly buffs
- Ensnare cooldown at first levels increased
- Link rebalanced
- Link can be denied by a scourger whenever the link caster is on lava. Time Shift linkers aren't denied unless the Time Shift linker is on lava.
- Gravity damage rebalanced
- Bouncer collision size increased from 33 to 38
- Bouncer gold cost reduced from 16 to 15
- Fire Spray (cluster) damage decreased by 0.2
- Fire Spray (stream) cooldown decreased by 2
- Splitter (area) can be cast on self, resulting in a static missile which lasts 10% longer than if it was moving
- Wind Walk rebalanced
- Meteor (Meteorite) AoE is not square root dependent on AoE mastery. The AoE remains similar on average
--- Miscellaneous ---
- Optimized timer systems
- Buffs (e.g. rush) and curses (e.g. slow) are now separated, which means that Time Shift will no longer affect 'friendly buffs'
- Splitter (Area) projectile, now decreases size each time it releases lesser missiles. In other words, its size depends on how many small missiles it is yet to make
- Meteor (Meteorite) effect now matches its area of effect in size
- Shield optimized
- Rush optimized
- Wind Walk optimized
- Thrust optimized
- Thrust animation now displays the player color slightly.
- Ensnare model changed
- Slightly improved multiboard interface
- Avatar HP rebalanced: Bonus HP = 75 x (number of enemy - 1)
- Standard zoom increased from 0 to 300.
- Removed the native collision for good. If a warlock walks against another warlock, it will not try to skip any corners - The warlocks will move against each other until one of them moves
--- Notes ---
- Map size increased quite a lot since the loading screen now uses TGA (no more BLP compression).
- The new icons are not final. We do not need critics on the icons, instead we need replacement suggestions.
- The new Last Man Standing mode may have a fatal bug causing players not to respawn (most likely caused by leavers). The reason for this is unknown, and we didn't manage to fix it before the release.