New:
- A setup system, which will allow multiple commands using just one string: Example:
"-gold 30,dm,sh,C 5 20,10"
This will set gold to 30, mode to dm, teams to shuffle, constant 5 to 20, and number of rounds to 10 and thus starting the game.
- Improved shuffle command. "-sh min" or "-sh max" will start a shuffle mechanism which will either attempt making the smallest teams or the biggest teams possible. 'Random shuffle' is still available by simply writing "-sh".
- Added text to indicate self damage (from Scourge-alike spells). Blue numbers are for 'sacrificial damage' (doesn't add knockback damage)
- Added "-n" command to clear all text
Fixes:
- Splitter (target) issues and exploits have been fixed by changing the mechanics of the spell
- Link (induction) issues have been fixed by changing mechanics of the spell
- Fixed several major bugs in the timer system, causing timed spells to attach to wrong objects. This bug resulted in infinite buff and curse durations occuring occasionally.
- Fixed a point system bug in round mode
- Pillar bug: "Large Warlock Collider"
- Pillar stuck bug
- A bug causing Thrust to get a speed boost when used near pillars
Balances:
- Splitter (target) mechanics remade
- Splitter (area) rebalanced
- Link (induction) mechanics remade
- Strafe (rush toggle) cooldown decreased by 5 for all levels
- Lightning cooldown increased by 0.5 seconds for level 1. Knockback slightly increased.
- Homing range no longer increases per upgrade. Duration increased by 0.5.
- Boomerang range no longer increases per upgrade
- Range mastery now increases range of all D spells by 15% per level
- Range mastery initial cost reduced by 2 gold
- Life steal mastery initial cost reduced by 1 gold
- All mastery level increment costs reduced by 1 gold
- Thrust-WindWalk combo knockback reduced from 100% to 75%
- Thrust no longer bounces away when colliding with pillars
- Several items have been tweaked (including Lava Treads, Aegis and Cape)
Misc:
- Added team-colored boomerang (thanks to Elven_Immortal)
- New loading screen edited by Moonmage