Keyfeatures & New Content:
-Code Reset !! (added new save system to the game)
-Improved general coding and game performance.
-New Systems to improve the game performance and gameplay:
->Creep Spawn System: added for an improved game performance and more functionality.
->Experience System: added for more balance.
->Hero Revive System: fixed some bugs.
->Show Damage System: added advanced functionality.
-Added hero camera to improve the RPG feeling.
->Added an observer mode to deactivate hero cam for PvP.
-Added a Treasure for every player in which he/she can store items temporary.
-Added a simple attack/move AI for mercenaries.
-New MP Ability (180 sec cd): Delays 10 seconds with paused hero, then teleports you back to Orkenbourgh.
-Only greater minipets are now able to carry master point items.
-Set Items: new arrangement:
-> guild set(1): lvl 8 -> 30
-> misc set: lvl 25 -> 40
-> char set: lvl 18 -> 50
-Changed overall hero balance:
->Max hero level reduced from 70 to 60.
->Attributes now don't grow automatically.
->Heroes now get 5 instead of 3 free attribute points to spend per level.
->Heroes now get one ability point per level. All spells cost 1 ability point per level up.
->Set the hero start attributes of all heroes to 10 for each attribute.
->Increased the hp-reg per strength point from 0.03/sec to 0.04/sec.
->All heroes are now agility based and get bonus damage with agility points.
->Set starting gold from 100 to 50.
->Agility no longer increases armor.
->Increased starting hitpoints by 50.
-Max MP for item requirement is now 60.
-It is now possible to kill Askalor multiple times after successfully complete the main quest.
-Mercenery System: new concept.
->Merc's now recieve 50% of your gained creep gold instead of taking away a certain amount of your gold ever 5 seconds.
-Stats is now also triggered with the "-info" command.
-Removed the level requirement for all teleports. (Minipet Palace & PvP Arena)
-Added dynamical gold gain. (Creeps & Bosses)
-Show damage system now shows the damage only to the affecting player.
-Item Protection: add special visual effect.
-Advanced reterraining in the starting areas.
-Replaced the old pier where players are able to buy ships.
-Only boss items do now need SP.
-Leather Gloves: new item
-Pharaoh Mask: new item
-Necro Staff: new item
-Titan Boots: new item
-Kobold Shovel: new item
-Bloody Dagger: new item
-Boots of Fahras: new item
-Chaos Boots: new item
-Increased Party System range from 1200 to 1500.
-Made Anti Afk System and Item Clear System more dynamic.
-Improved many error messages.
-Changed item req. levels of some items to fit them for the new maximum level of 60.
Bugfixes:
-Fixed some issues with the PvP system.
-Fixed an item duping exploit with minipets.
-Fixed a bug that caused potions to malfunction with minipets on fast damage intervals.
-Fixed a bug that allies were able to summon Numinous Aides by attacking the Seraph.
-Fixed a bug that some unit types were able to attack items.
-Fixed a bug that the soldier in the quest "Kobold Mage" spawned on the wrong position.
-Woody Might: fixed bug that disabled this ability while having Aura Ward.
-Quest "Monster Training": fixed a selection bug.
Creeps:
-Creeps of Desert Zone 2 transformed into Harpies.
-New Creep: Shadow Wolf
-New Creep: Alpha Wolf
Balance:
-Rebalanced all creep units.
-Increased hitpoints of all bosses.
-Remade & rebalanced creep abilities.
-Made most of the creeps more aggressive.
-Improved all mercenary stats.
-Inlined and rebalanced necro summon damage.
-Added a new Corpse Producer in the middle of the PvP Arena.
-Rebalanced minipet costs.
-Rebalanced minipet auras.
-Staff of Annuling: decreased healing effect from 100% to 50%.
-Staff of Annuling: decreased cooldown from 240 seconds to 180 seconds.
-Rebalanced many item levels and stats.
-Improved Arrow Items of the Ranger.
-Rebalanced all boss items.
-Creeps: Permanent Invisibility cooldown reduced from 3 seconds to 2 seconds.
-Quest: Aggressiv Energy: exp. reward reduced from 4000 to 3000.
-Quest: Dragon Treasure: exp. reward reduced from 9000 to 4500.
-Quest: Dragon Treasure: increased kill count of frost dragons from 50 to 75.
-Quest: Living Trees: exp. reward reduced from 8000 to 5000.
-Quest: The Husband: exp. reward increased from 600 to 800.
-Quest: The Doner: exp. reward reduced from 2200 to 2000.
-Quest: The Blacksmith's Hammer: exp. reward reduced from 150 to 100.
-Quest: The Blacksmith's Hammer: gold reward increased from 25 to 50.
-Quest: The Dark Ranger: exp. reward increased from 750 to 900.
-Quest: The Dark Ranger: gold reward reduced from 225 to 200.
-Quest "Medic Plant": reduced experience reward from 250 to 200.
-Quest "Gold Clothes": increased experience reward from 400 to 500.
Abilities:
-Warrior: Iron Will -> remove spell
-Warrior: Seismic Slam -> add spell.
-Seraph: Armistice -> remove spell.
-Seraph: Conversion -> add spell.
-Seraph: Guardian Angel -> add spell. (Iron Will renamed!)
-Seraph: Holy Terrain -> remove spell.
-Carnage: reduced mana costs from 19 * lvl to 16 * lvl.
-Warrior Dance: recoded with vJass.
-Warrior Dance: stun now periodically for all nearby enemy units.
-Warrior Dance: damage is now depending on strength.
-Warrior Dance: damage is now dealt every second.
-Warrior Dance: reduced mana costs from 31 * lvl to 30 * lvl.
-Battle Gas: reduced mana costs from 31 * lvl to 30 * lvl.
-Cursed Poison: reduced mana costs from 26 * lvl to 25 * lvl.
-Cursed Poison: reduced effect duration from 7 seconds to 5 seconds.
-Daggerhail: reduced mana costs from 30 * lvl to 26 * lvl.
-Daggerhail: decreased effect duration from 5 seconds to 4 seconds.
-Disease: changed effect duration. Now: 8 seconds to creeps and half duration on heroes and bosses.
-Divine pulse of Vengeance: renamed to "Pulse of Vengeance".
-Energy Ball: decreased effect duration from 10 seconds to 8 seconds.
-Explo: reduced mana costs from 25 * lvl to 24 * lvl.
-Explo: decreased casting range from 800 to 600.
-Explo: decreased effect duration from 5 seconds to 4 seconds.
-Explo: changed damage from (10 + 5%) * lvl to (6 + 6%) * lvl.
-Fireball: decreased damage from (25 + 20%) * lvl to (20 + 20%) * lvl.
-Fireball: decreased search radius from 75 to 70.
-Flying Bash: reduced mana costs from 28 * lvl to 27 * lvl.
-Frost Aura: increased AoE from 700 to 900.
-Frost Way: reduced mana costs from 30 * lvl to 28 * lvl.
-Ghosts of the Forest: renamed to "Guardian Wisps".
-Ghosts of the Forest: reduced mana costs from 25 * lvl to 24 * lvl.
-Ghosts of the Forest: decreased effect duration from 20 seconds to 15 seconds.
-Ghosts of the Forest: decreased cooldown from 25 seconds to 20 seconds.
-Hand of Kahjem: reduced mana costs from 25 * lvl to 20 * lvl.
-Hand of Kahjem: decreased effect duration from 60 seconds to 30 seconds.
-Hell Summon: count of summoned corpses is now depending on the ability's level.
-Ice Field: reduced mana costs from 33 * lvl to 32 * lvl.
-Ice Field: reduced damage from (10 + 10%) * lvl to (5 + 10%) * lvl.
-Life Drain: reduced mana costs from 30 * lvl to 28 * lvl.
-Life Drain: decreased effect duration from 10 seconds to 8 seconds.
-Life Drain: decreased cooldown from 15 seconds to 12 seconds.
-Midnight Slash: reduced mana costs from 24 * lvl to 22 * lvl.
-Natures Rage: reduced mana costs from 24 * lvl to 23 * lvl.
-Numinous Aide: decreased hitpoints of the summons.
-Overgrow: decreased damage from (10 + 10%) * lvl to (5 + 10%) * lvl.
-Paralyse: increased mana costs from 25 * lvl to 28 * lvl.
-Pentagram: increased mana costs from 34 * lvl to 35 * lvl.
-Poison Nova: decreased damage from 10% * lvl to 8% * lvl.
-Poison Nova: increased mana costs from 34 * lvl to 32 * lvl.
-Power Shot: decreased arrow range from 1500 to 1200.
-Sacred Revival: recoded with vJass.
-Shadow Ball: reduced mana costs from 26 * lvl to 24 * lvl.
-Shuriken: reduced mana costs from 21 * lvl to 20 * lvl.
-Shuriken: decreased damage from (25 + 25%) * lvl to (20 + 20%) * lvl.
-Shuriken: changed slow duration from 5 seconds to 6 seconds and half duration on heroes and bosses.
-Sky Light: reduced mana costs from 21 * lvl to 20 * lvl.
-Sky Light: decreased effect duration from 10 seconds to 8 seconds.
-Sky Light: decreased cooldown from 5 seconds to 4 seconds.
-Sneak Walk: reduced mana costs from 26 * lvl to 24 * lvl.
-Spider Arrow: recoded it with vJass.
-Spider Arrow: new functionality -> now active.
-Spider Arrow: decreased attack damage of spiders from 10 * lvl to 7 * lvl.
-Spider Arrow: spiders now attack with spell damage type.
-Stars of Hope: decreased effect duration from 5 seconds to 4 seconds.
-Swift Axe: reduced mana costs from 25 * lvl to 24 * lvl.
-Toxic Bodyguard: increased AoE from 600 to 900.
-Wrath of God: decreased damage from (5%(mana) + 10) * lvl to (5%(mana)) * lvl.
-Wrath of the Shadows: reduced mana costs from 34 * lvl to 31 * lvl.
-Wrath of the Shadows: decreased effect duration from 10 seconds to 6 seconds.
-Wrath of the Shadows: decreased cooldown from 12 seconds to 11 seconds.
-Angels Blessing: increased mana costs from 12 * lvl to 20 * lvl.
-Angels Blessing: increased effect duration from 15 seconds to 30 seconds.
-Aura of Peace: increased AoE from 750 to 900.
-Blink Strike: reduced mana costs from 25 * lvl to 24 * lvl.
-Broken Bones: reduced mana costs from 25 * lvl to 20 * lvl.
-Broken Bones: increased effect duration from 5 seconds to 6 seconds.
-Broken Bones: decreased damage from (0.05 * agi) * lvl to (0.03 * agi) * lvl.
-Broken Bones: damage now start with the first tick instead of instantly.
-Broken Bones: recoded with vJass.
-Combat Roar: increased mana costs from 21 * lvl to 22 * lvl.
-Cursed Life: reduced mana costs from 27 * lvl to 25 * lvl.
-Holy Adduction: reduced mana costs from 24 * lvl to 20 * lvl.
-Minion Magic: increased AoE from 600 to 900.
-Natures Skills: reduced mana costs from 28 * lvl to 24 * lvl.
-Roar of Glory: reduced mana costs from 30 * lvl to 26 * lvl.
-Roar of Glory: decreased AoE from 750 to 600.
-Static Body: decreased effect duration from 10 seconds to 8 seconds.
-Static Body: decreased cooldown from 12 seconds to 11 seconds.
-Static Body: increased stunn chance from 20% to 25%.
Misc:
-Reworked attribute interface.
-F9-Log: contact -> neues forum at www.goh-rpg.de.to
-Spike Armor: new icon
-Recoded many parts of the game with vJass.
-Improved some parts of the F9-Log.
-Updated UI tooltip for wood.
-Removed all animal units from the map.
-Tavern: changed roof color from red to orange.
-Aura Ward: fixed tooltip bug with purchasing the spell.