Перед вашими глазками карта из жанра арена, здесь вам необходимо выбрать в начале один из режимов игры их здесь несколько, в целом карта хороша своим гейм-плеем, здесь вам предстоит сражаться мастером меча против различных врагов ну или против босса в зависимости от режима игры, интерес этой карты в том что здесь все удары мечем применяются при помощи способностей, что добавляет игре динамики.
Version 0.89d Character customization tweaked A new button to reset the camera (in case you zoomed out) Time reduced (30 -> 25 sec) Warmup mode Now 25% faster (4 -> 3 min) No longer starts with a random team setting (now always FFA) Character customization is skipped when starting a warmup round Bug fixes Floating text filtered; removed excessive floating texts accidentally caused by dummy units Fixed a bug that caused items to be spawned on ground if the target character was dead Version 0.88c Equipment improved and balanced Blood Lotus damage increased from 21 -> 25 Mercenary Armor improved; Reduces 35% frontal damage (before 25%) Bastard Sword now also increases max stamina by 5 War Fang description improved Duel Arena improved; ability cooldowns are now properly reset at the start of each duel Bug fixed: Throwing weapons will no longer randomly instakill a player Version 0.87c Greatsword balanced; Damage bonus is now capped at 30 Katana model and icon replaced; Much more stylish now! Warmup mode improved; Time reduced from 7 minutes to 4 minutes Unlocks come about 30% faster now Armor Systems improved; Armor attachments no longer disappears upon dying Primary hair will no longer clip through helmets Mercenary armor now has a female version Eclipse Cuirass now has a female version Bug fixes; Fixed projectile movement (all projectiles move correctly now) Fixed area of effect damage on all abilities (sometimes damage would not be dealt to all targets) Fixed a bug that occurred when a player pressed ready during game start coundown Fixed female character model hand attachment point (sword is no longer attached through the wrist) Fixed some floating texts that easily blocked each other Version 0.86c Weapons improved Blood Lotus improved; Health drain decreased 2.33 -> 2.00 The sword will stop draining your health for 3 seconds whenever you hit an enemy with it War Fang improved; Regenerates 2 health on every hit The effect stacks; You can hit multiple people with one slash and get the bonus from each. Greatsword improved; Deals 10% of target's current health as extra damage Katana improved; Regenerates +2 stamina on hit More floating text applied Backstabbing now displays floating text Hitting enemies with abilities or attacks now produce faint damage floating texts Mercenary armor damage deflection now displays floating text Blood Lotus health drain displayed in floating text Claymore stamina regeneration displayed in floating text Major bug fixes Character Customization fixed; Customization no longer ends when the first player is ready Spamming the ready button will no longer break the game Player characters can no longer spawn on top of each other Duel Arena fixed; Exactly 2 players are now picked to each duel Stat resetting fixed; All player kill stats are now properly reset after each round to prevent possible "instant win" bugs in next rounds Blood bug fixed; Player characters will no longer "bleed forever" after being hit once Armor abilities fixed; Fixed a bug that caused the armor abilities to not work properly Version 0.85d Customization settings have taken another leap forward! Customization is no longer randomized Players can now customize their character before rounds Certain customizations require the player to have a certain rank Long hair is supported Player 1 can use "-pause" and "-unpause" commands to pause or resume the game start countdown during character customization New stylized character portraits (black silhouette over teamglow) Bug fix: Lunge effect loop no longer continues when the player character is dead or game has ended Interface fixes (Active button fx removed) You can now only load a savecode once in the game It was never necessary to load it more than once anyway Failed load attempts do not count. Loading is disabled only after one successful load. Minor improvements overall Version 0.84c Character customization is taking it's first steps into the game! Player characters are now randomly customized each round (gender, face, hair) Armor attachments updated to fit both genders (Later versions will have player selectable customizations with various settings) (Some customization options will be unlockable with player rank in later versions) Game can now be reset by player 1 during game ending countdown Quest log improved, added map download links and author contact info. New cooldown model for items and abilities Fixed a bug that messed up abilities if the game was loaded. Small fixes and improvements overall Version 0.83e "You can now load your code" -message now only appears on the first round. (it was never necessary to load your code more than once per game session) A new mode setting "Warm-up" for Deathmatch Players start with minimal abilities (Defend, Slash, Kick) New abilities are automatically unlocked periodically Has a time limit (7min) instead of kill limit This mode is highly recommended for new players! A small score bonus for every player if this mode is played first Fixed a bug that caused leaver players to keep their kill count This could sometimes cause a later deathmatch game to instantly end if the leaver had more than the kill limit amount of kills Host dialogs adjusted and rearranged Warmup deathmatch is now the default setting for first round of a game session Loading screen improved Score gain improved Getting killing sprees and ending enemy killing sprees now award score rewards Kills in Boss Mode are now displayed in the multiboard Version 0.82c Dying in deathmatch now makes you observe the person who killed you (instead of always observing player 1) "-end" command added to player 1 This allows the host to end the current round and select whether to restart or end the entire game Some aesthetic improvements Loading screen altered a bit New order confirm / waypoint model effect Looks nice when you right click or queue up those abilities for an imba combo Tumble no longer pauses your character This means that you can now smoothly combine the move with other abilities! Leaping power strike? Boosted Lunge? A flying kick? An aggressive slash? Sure thing! Version 0.81f Save/Load System implemented Allows you to save your rank and score and continue from where you left on the next game Note that your code is case-sensitive AND bound to your username The "-name" command has now been disabled for security reasons Added 2 new kick animations Combat looks smoother now! Fixed shuriken ribbon emitter Fixed throwing weapon expiration timers Player 1 is now named Host in game lobby Version 0.80d Disembowelment debuff Slashing a stumbling enemy from the front will now cause disembowelment Effects: Forced limping until death, Health drain, Stamina drain Custom disembowelment special effect on the character model! Impale debuff Using Lunge on a stumbling enemy will cause impalement Effects: Health drain, Movement speed penalty Custom impalement special effect on the character model! Tumble no longer costs health Repeated Tumble will now cause you to stumble instead Version 0.79c Fixed a bug that caused merchants in Battle Zone to not work after resetting or restarting the game under certain conditions. Fixed a pathing bug in deathmatch area that caused players to teleport in certain places when being knocked back. Throwing weapons balanced Kunai cooldown increased and speed reduced Shuriken speed and damage increased Minor bug fixes and improvements Version 0.78d Boss Difficulty reworked Enemy health now increases percentually. New sword implemented: Viking Sword Throwing weapons implemented: Kunai Shuriken Fixed existing weapons Greatsword damage increased 16 -> 17 Katana damage fixed 10 -> 12 Claymore mana bonus capped to 15 per sec (equivalent of 5 simultaneous enemies) Projectile systems improved Arrows, Kunai and Shuriken now stick to their targets temporarily AI marksmen now have quivers Fixed a bug that caused a Boss Mode round to start if the game was reset by player 1 shortly beforehand Fixed a Bug that caused players not to be able to use lunge or tumble in a certain part of deathmatch arena Version 0.77h InstaKill Setting You can enable this setting for Deathmatch, Team Deathmatch and Duel Arena With this setting all players spawn with a sword that kills in one hit Make good use of defend and evade those attacks! Fixed a bug that caused computer players to have heroes and items Fixed knockback systems You will no longer be occasionally thrown into the wrong direction Version 0.76c Fixed power slam - character will now always turn to face the casting direction Fixed bug that allowed people to buy multiple ability upgrades for one point Fixed claymore - it's special feature works properly now Switching observe target while only one player is alive no longer sets you to observe nothing New sword implemented - Nodachi New armor - Mercenary Armor Difficulty setting affects the AI more now Version 0.75c Lag issues from the Boss Mode are now fixed Fixed a major bug from the projectile system that prevented the system from deleting old projectiles. This resulted in massive lag if ranged enemies were not killed quickly. Boss Mode balance adjusted slightly Casual difficulty setting adjusted Weaker enemies. Mid-stage respawning removed, players respawn the normal way between stages Difficulty setting now affects how often enemies use certain abilities Tumble ability no longer drains health in Boss Mode Tumble ability can now also be casted when having low HP in Boss Mode Minor fixes around the map Version 0.74e Duel mode fixes Fixed a bug that allowed people to move too early on the first duel round Fixed player score colors on the leaderboard Adjusted the player pick system further Boss Mode fixed and balanced further Boss has more health Player count now affects minion health more Fixed a bug that sometimes caused players to respawn as invulnerable Resetting the game will no longer cause the old waves to continue and mess up the game Difficulty can now be chosen Casual Players will respawn during a round in a short while if at least one player is alive Normal The recommended setting Hard A bit of extra toughness added to the enemies Enemies have spawn protection Players start with only Defend, Slash and Kick Other abilities must be unlocked with ability points Combat Systems improved Projectile system improved None of the projectiles pass through walls or pillars now Fixed a bug that sometimes caused enemy projectiles to not deal any damage Fixed a bug that caused Lunge ability to never deal damage to a unit that has already been hit with it Improved lunge damage slightly Version 0.73o An entire new game mode! - Boss Mode Recommended for 1-4 players All players are on the same side and must cooperatively survive through all the stages of hostile AI units. Final stage (stage 5 at the moment) is a boss battle The difficulty is scaled according to the amount of players With the introduction of this new mode, BnG II now also supports single player! Battle Zone start cinematic fixed Defend ability fixed (there was a bug that caused autoattacks to bypass defence completely) Fixed a major glitch that caused AoE abilities to only hit one target Fixed a bug that caused Neutral Hostile to steal kill credit sometimes Fixed a bug of attack sounds not playing properly at times Duel mode now picks participants in a more fair manner Plenty of minor fixes around the map Version 0.72f Duel mode Mana regeneration is now fixed at the start of duels Deathmatch Respawning is now fixed Battle Zone Respawning is now fixed Short intro cinematic has been added, Players can skip it by pressing ESC. No-Rush time has been added. Players cannot leave their spawn for the first ~10 seconds of the game (after the cinematic). Use that time to browse the weapons and armor! Version 0.71f The entire knockback system has been fully remade The new system is 100% reliable; knockback effects will no longer "occasionally not happen" The new system is far more optimized; Even if you are playing the map on an ancient toaster it should not lag. All swords now have correct ranges (previously all swords incorrectly had the default 100 range) Claymore has a new passive ability Bastard Sword model shortened to match it's range Hero model fixed Holds sword more upright; longer blades no longer clip into terrain Weapon ribbon effect is now grayish and less flashy You can no longer accidentally sell your default weapon Autoattack is slower now Score limit dialog for battle zone mode is now titled score limit instead of kill limit. Items now have descriptions in the merchant menu. Fixed minor glitches in host game settings dialog that could happen if host switched options in certain ways. Version 0.70d Player names in victory announcements are now player coloured You will now slowly regenerate mana also while capturing a point Units will no longer actually respawn in wrong game areas Minimap improved Version 0.69b More fixes to Battle Zone mode Control points now have a new model Capture range is shorter now (you must be closer to capture) Capturing a point now gives the correct gold bonuses Units will no longer respawn in a wrong game area Version 0.68b Custom font removed Version 0.67g Fixed a bug that caused all players to end up in the same team Battle Zone fixes Control Points are now captured by channeling instead of attacking (right click a hostile/neutral point to start capturing it) (you can heal a friendly point by right clicking it) The amount of health a freshly captured point has depends on how many points the team already controls More points already controlled => weaker new points Player kill messages are now team coloured Game start is slightly smoother now Battle Zone start no longer spams a wall of text and pings Weapons and armor are now automatically equipped after purchase Version 0.66i Battle Zone fixes Point income from control points significantly slowed down Control points now regenerate faster Capturing a control point now gives gold that is divided amongst the capturing team Merchants moved closer to spawn Merchants actually visible in terrain now New weapons and armor added to the game Greatsword, Claymore, Steel Plate Armor Players will now have a default weapon that functions similar to default armor. You always have it, and equipping another weapon will cause it to "disappear". Unequipping a weapon will automatically equip you with the default weapon. Abuse fix: You can no longer queue tumble ability to launch yourself at light speed across the map Knockback system max index doubled from 50 to 100. Knockback should no longer randomly "not happen". "You have slain X" - texts now appear correctly in deathmatch / team deathmatch modes Being the last player / team alive (enemies have left the game) will now end the game correctly. Version 0.65g New Game Mode - Battle Zone New massive terrain area Fixed spawn locations for both teams Players can buy new equipment at the circles north from their spawn There are 5 control point locations Team that controls more locations gains points over time Kills also give points The team that reaches score limit first wins You can purchase new weapons and armor One new armor added Recommended game mode is now automatically set at game start 2 players - Duel Arena 3-5 players - Deathmatch 6-12 players - Battle Zone The host can still of course change the game mode. Version 0.64c Custom font imported You'll be reading those tooltips again just because the text is so sexy! "-name" command implemented type "-name newname" to set your name to newname Lunge and Tumble are now less affected by the heaviest armor Range penalties reduced Self damage from tumble is no reduced if armor mobility is low Hit markers are now located slightly lower for improved accuracy Version 0.63h Armor models improved Armor icons improved Armor can now be unequipped (by clicking the equipped armor) Armor now affects movement speed correctly Each armor now has their own unique passive speciality Weapons balanced Terrain area reserved for the upcoming CTF game mode as well as new duel arena terrain Note: New terrain is not used yet in the current version Tumble range is now affected by your armor mobility stat Version 0.62d Gameplay balances Slash manacost increased 6 -> 9 Slash casting time increased 0.32/0.24/0.21 -> 0.32/0.28/0.26 Blood Lotus health drain is no longer affected by armor Duel Arena bugs fixed Players now spawn at correct locations Players will have correct health and mana at the start of duel Equipment now has fitting custom icons Several minor bug fixes and tweaks around game modes and combat systems Version 0.61b Fatal error upon player respawn has been fixed All known fatal errors have now been fixed from the map Version 0.60h A fatal error upon killing someone while they are in the middle of casting power slam/other ability has been fixed Duel arena observer camera systems redone Observing players can now use the left/right arrow keys to lock their camera to other players Duel game mode player colors fixed Teams no longer malfunction after restarting the game Several minor bugs related to restarting the game fixed Map internal description added Version 0.59k Level up and experience gain enabled on Deathmatch mode (if selected by host) Host can now choose more options Enable/Disable Level up and experience gain Select ability starting levels [0-3] Observers can now lock their camera to dueling players in Duel Arena mode Host can now restart the game at the end Hitmarkers no longer get stuck when game ends "Too injured to tumble" no longer occurs as often Version 0.58d Deathmatch max kills set to 5-50 Camera unlock feature removed [C] hotkey now rotates camera 90 degrees counterclockwise Tumble balanced further "Too injured to tumble" no longer occurs as often Version 0.57c Host setting selection dialog improved & simplified Duel arena terrain remade Slight terrain fixes around the map Healthbars hidden Player will no longer limp/bleed for a couple of seconds after respawn Spawn protection runes no longer momentarily randomly appear in wrong places during respawn Version 0.56d Maximum selectable kill limits increased Deathmatch kill limit: 10 - 100 Duel Arena kill limit: 3 - 30 Tumble ability balanced Self damage increased from 5 to 10 Cannot be casted if user has less than 15 health All weapons and armor rebalanced Damage, Stamina, Range, Defence, Flexibility and Mobility values changed for all weapons and armor Rune armor replaced with Field armor and added a helmet Version 0.55b Some interface improvements Fixed texts around the map Version 0.54b The first version uploaded to Hive
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.
Категория: Сценарии Автор: DimaNtos Версия сценария: 1.2 Требуется: Warcraft III: The Frozen Throne; патч 1.20e (лежит в рубрике «Патчи» на этом диске 08(107)2006) Занимает места на жестком диске: 2.35 MB
Формат: Одиночная игра Размер: гигант Ландшафт: летний (темная Цитадель) Боевка: средне Ловушки и хитрости: средне Предметы: нет Заклинания: есть Важность знания английского: Низкая