Новая версия карты в жанре RPG от 03.01.2013 .Данная карта очень добротного качества и не имеет аналогов , здесь вас ждёт очень красиво сделанный мир на основе High-Res Doodad Pack в котором много красивых моделей деревьев и зданий .На счет самой игры здесь есть сейв система, профессии, боссы, ну и множество увлекательных квестов , вещей и прочих вкусностей свойственных жанру рпг, также не могу не заметить то что здесь есть 5 уникальных классов ( воин,лучник,маг,хиллер,дагер).Всё это в культовой карте-Gaias Retaliation ORPG v1.1m
GENERAL: - Switched to Nestharius' Awesome BIGINT library for saving and loading to allow MUCH LARGER savecodes - Save commands have been changed, as the -savehd command seems to be much more popular, it is now -save, whereas the old save (display string) is now -saveold - Rescaled almost all humanoid units and npcs to match the environment more than before - Fixed cam modes have been altered to improve vision - Free cam angle of attack now changes by a small amount if a high mountain is blocking the sight - added a system that should greatly improve fps - added a wall on the corner above the Shade encounter to disallow a ranger shooting at the shade from the other side to its spawn position - Fixed a bug where picking up an unsaved stackable material will render a saved stack unsaved - Fixed a bug that prevented other players from loading characters after one player exceeded the 3-load limit per game - Fixed a bug that sometimes perma-stunned units when hit by the "shockwave" spell (i.e. Lieautenant encounter in D3) - Fixed a bug that allowed Sergeant Gaspode to be duplicated - Fixed Divine Fist tooltip appearing green instead of red - Fixed Divine Fist sometimes remaining on friendly units permanently - Fixed the duration of water globe soaked debuff - Fixed a bug with the Coup De Grace ability not having a higher chance to score a critical hit - Fixed the spawning of Sergeant Deakan encounter - Pets will no longer retaliate when pet or master are attacked by friendly units - Fixed a bug where the Nymph sometimes tried to 'heal' dead allies, thus doing nothing in combat - Removed Divine Resistance and damage (Merged divine and magic damage into the magic damage/resistance type as I felt those two types had too much in common) - Combat texts are now true local code to make it less likely to reach the 100 tag limit in the game in large battles - Implemented a new, faster algorythm for adjusting HP and MP on units - Fixed a minor bug that made picked up potions leave a small yellow dot on the ground - Fixed a bug that allowed loading a hero before the game actually started
GAMEPLAY/BALANCING: - All enemies will now reset their cooldowns when retreating/leaving combat (This fix was sponsored by: The Blazing Flame Corp.) - Added a new item stat: spellhaste, a %-modifier reducing the casting/channeling time of spells (channeling spells will have a shorter interval of ticks) - down to a minimum of 0.5 seconds - all spells that had a cooldown equal to its casting time now have a cooldown of 0.5 seconds to allow for consecutive casting with spell haste - Layla Silverfish at the market square of Mytargas now sells access to a Personal Stash, which allows to store and save up to 12 more items - Units can now have negative resistances. - The CON stat now grants an increasing number of HP per skill level - The WIS stat now grants only 12 MP per level but also an additional 2% to all resistances per level - Magic resistances of almost all pets have been reduced a little - Pets will not take 66% reduced damage from Boss-AOE effects anymore (however, resistance rules still apply normally) - Pets will now intelligently try to avoid certain Boss-AOE effects to improve their use in battle - Nymph AI script altered so that Nymphs will only cast 'Cure' on targets with less than 90% health to save mana. - XP-drop per level difference to the killed unit has been changed from 100%/80%/60%/40%/20%/0% to 100%/86%/71%/57%/43%/0%. - XP-curve when killing units has been altered drastically: at the first levels, the change will hardly be noticable but leveling will take much longer on higher levels (8 times slower on level 30) - outdoor and dungeon bosses such as dungeon mobs now grant more xp than ordinary mobs - All base classes are now xp-capped at level 25 until class change has been completed - Quests now have a quest level displayed in front of the quest name - Quests will now only reward XP for heroes up to 5 levels higher than the quest level - added three new potions to the game: Mana potion (+250), Health potion (+350) and Rejuvenation potion (+250/+350, shared cooldown with Mana potion) - Unit Level of all bosses in dungeon 3, as well as The Shade and Doppelgangers reduced - Thaumaturgists Robe fire resistance reduced to 20% - Added Saphires, Rubies and Emeralds to the droptables of several trashmobs in the farmland area - Increased chance to find Saphires in Dungeon 2, to allow crafting of items at the level the items are intended for - Increased chance to find Searing Blood at Dungeon 2 bosses - Increased chance to find Demon Heart at Dungeon 3 bosses - Increased chance to find the Shadow Seal at The Shade encounter - Mana Crystal resource cap increased to 300, to make room for upcoming 1.2 content - Mana Crystals are now displayed with a proper icon in tooltips - Food resource replaced by Quest Tokens, which will be part of the upcoming 1.2 content - one new advanced class ability per class available at The Seer's place - Talent system implemented; starting with level 30, heroes will get 1 talent point every 4 levels (available for bag command card) - Gaias Retaliation Part 1 now doesn't grant XP anymore as the xp is level capped before class change anyway; Instead, Gaias Retaliation Part 2 grants additional 1500 XP. - Mercenary system implemented; if there are less than 5 players in the game, players are allowed to hire mercenaries in Mytargas and Riversdale depending on the number of 'missing' players.
CLASS CHANGES: - Lightning Charge now has an improved critical damage modifier of 200% instead of 150% - Bladefury now ignores armor of the target when used from behind the target - Steal now has a new requirement: the target must now have lost at least 50% of its max HP - Steal can now be used during combat; it does no longer require to be stealthed and behind the target to be used - Feline Reflexes now grants 50% spellhaste in addition to the movement and attack speed bonus. Feline reflexes now also doesn't cancel previous orders anymore when used - Inspire now consumes 20 Mana and has a cooldown of 160 seconds - Song spells now have no more cooldown - Song spells now remain active on the target permanently until the target leaves visibility range from the caster - Changed Mana cost of 'Berserker Rage' to 10 and 'Heaven's Edge' to 5 - Fire Shield damage increased to x0.2 - 'Soaked' now reduces lightning resistance by 20% instead of increasing lightning damage directly - 'Eagles Eye', 'Deadly Precision' and 'Energy Drain' passive abilities removed from the game - 'Divine Protection' is now a Bishop only spell - 'Demoralizing Shout' is now a Berserker only spell - Increased max Mana for Nymph summons - Switched hotkeys for 'Barbed Arrow' and 'Feline reflexes' to avoid hotkey issues with localized game versions
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.