Новая версия карты в жанре RPG от 03.01.2013 .Данная карта очень добротного качества и не имеет аналогов , здесь вас ждёт очень красиво сделанный мир на основе High-Res Doodad Pack в котором много красивых моделей деревьев и зданий .На счет самой игры здесь есть сейв система, профессии, боссы, ну и множество увлекательных квестов , вещей и прочих вкусностей свойственных жанру рпг, также не могу не заметить то что здесь есть 5 уникальных классов ( воин,лучник,маг,хиллер,дагер).Всё это в культовой карте-Gaias Retaliation ORPG v1.1m
GENERAL: - Switched to Nestharius' Awesome BIGINT library for saving and loading to allow MUCH LARGER savecodes - Save commands have been changed, as the -savehd command seems to be much more popular, it is now -save, whereas the old save (display string) is now -saveold - Rescaled almost all humanoid units and npcs to match the environment more than before - Fixed cam modes have been altered to improve vision - Free cam angle of attack now changes by a small amount if a high mountain is blocking the sight - added a system that should greatly improve fps - added a wall on the corner above the Shade encounter to disallow a ranger shooting at the shade from the other side to its spawn position - Fixed a bug where picking up an unsaved stackable material will render a saved stack unsaved - Fixed a bug that prevented other players from loading characters after one player exceeded the 3-load limit per game - Fixed a bug that sometimes perma-stunned units when hit by the "shockwave" spell (i.e. Lieautenant encounter in D3) - Fixed a bug that allowed Sergeant Gaspode to be duplicated - Fixed Divine Fist tooltip appearing green instead of red - Fixed Divine Fist sometimes remaining on friendly units permanently - Fixed the duration of water globe soaked debuff - Fixed a bug with the Coup De Grace ability not having a higher chance to score a critical hit - Fixed the spawning of Sergeant Deakan encounter - Pets will no longer retaliate when pet or master are attacked by friendly units - Fixed a bug where the Nymph sometimes tried to 'heal' dead allies, thus doing nothing in combat - Removed Divine Resistance and damage (Merged divine and magic damage into the magic damage/resistance type as I felt those two types had too much in common) - Combat texts are now true local code to make it less likely to reach the 100 tag limit in the game in large battles - Implemented a new, faster algorythm for adjusting HP and MP on units - Fixed a minor bug that made picked up potions leave a small yellow dot on the ground - Fixed a bug that allowed loading a hero before the game actually started
GAMEPLAY/BALANCING: - All enemies will now reset their cooldowns when retreating/leaving combat (This fix was sponsored by: The Blazing Flame Corp.) - Added a new item stat: spellhaste, a %-modifier reducing the casting/channeling time of spells (channeling spells will have a shorter interval of ticks) - down to a minimum of 0.5 seconds - all spells that had a cooldown equal to its casting time now have a cooldown of 0.5 seconds to allow for consecutive casting with spell haste - Layla Silverfish at the market square of Mytargas now sells access to a Personal Stash, which allows to store and save up to 12 more items - Units can now have negative resistances. - The CON stat now grants an increasing number of HP per skill level - The WIS stat now grants only 12 MP per level but also an additional 2% to all resistances per level - Magic resistances of almost all pets have been reduced a little - Pets will not take 66% reduced damage from Boss-AOE effects anymore (however, resistance rules still apply normally) - Pets will now intelligently try to avoid certain Boss-AOE effects to improve their use in battle - Nymph AI script altered so that Nymphs will only cast 'Cure' on targets with less than 90% health to save mana. - XP-drop per level difference to the killed unit has been changed from 100%/80%/60%/40%/20%/0% to 100%/86%/71%/57%/43%/0%. - XP-curve when killing units has been altered drastically: at the first levels, the change will hardly be noticable but leveling will take much longer on higher levels (8 times slower on level 30) - outdoor and dungeon bosses such as dungeon mobs now grant more xp than ordinary mobs - All base classes are now xp-capped at level 25 until class change has been completed - Quests now have a quest level displayed in front of the quest name - Quests will now only reward XP for heroes up to 5 levels higher than the quest level - added three new potions to the game: Mana potion (+250), Health potion (+350) and Rejuvenation potion (+250/+350, shared cooldown with Mana potion) - Unit Level of all bosses in dungeon 3, as well as The Shade and Doppelgangers reduced - Thaumaturgists Robe fire resistance reduced to 20% - Added Saphires, Rubies and Emeralds to the droptables of several trashmobs in the farmland area - Increased chance to find Saphires in Dungeon 2, to allow crafting of items at the level the items are intended for - Increased chance to find Searing Blood at Dungeon 2 bosses - Increased chance to find Demon Heart at Dungeon 3 bosses - Increased chance to find the Shadow Seal at The Shade encounter - Mana Crystal resource cap increased to 300, to make room for upcoming 1.2 content - Mana Crystals are now displayed with a proper icon in tooltips - Food resource replaced by Quest Tokens, which will be part of the upcoming 1.2 content - one new advanced class ability per class available at The Seer's place - Talent system implemented; starting with level 30, heroes will get 1 talent point every 4 levels (available for bag command card) - Gaias Retaliation Part 1 now doesn't grant XP anymore as the xp is level capped before class change anyway; Instead, Gaias Retaliation Part 2 grants additional 1500 XP. - Mercenary system implemented; if there are less than 5 players in the game, players are allowed to hire mercenaries in Mytargas and Riversdale depending on the number of 'missing' players.
CLASS CHANGES: - Lightning Charge now has an improved critical damage modifier of 200% instead of 150% - Bladefury now ignores armor of the target when used from behind the target - Steal now has a new requirement: the target must now have lost at least 50% of its max HP - Steal can now be used during combat; it does no longer require to be stealthed and behind the target to be used - Feline Reflexes now grants 50% spellhaste in addition to the movement and attack speed bonus. Feline reflexes now also doesn't cancel previous orders anymore when used - Inspire now consumes 20 Mana and has a cooldown of 160 seconds - Song spells now have no more cooldown - Song spells now remain active on the target permanently until the target leaves visibility range from the caster - Changed Mana cost of 'Berserker Rage' to 10 and 'Heaven's Edge' to 5 - Fire Shield damage increased to x0.2 - 'Soaked' now reduces lightning resistance by 20% instead of increasing lightning damage directly - 'Eagles Eye', 'Deadly Precision' and 'Energy Drain' passive abilities removed from the game - 'Divine Protection' is now a Bishop only spell - 'Demoralizing Shout' is now a Berserker only spell - Increased max Mana for Nymph summons - Switched hotkeys for 'Barbed Arrow' and 'Feline reflexes' to avoid hotkey issues with localized game versions
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.
Карта, позволяющая совмещать несколько типов игры одновременно. Маги и магические сферы, занимательные сборки сфер, куча магических возможностей и комбинаций - всё это сможете увидеть здесь!