Ландшафт: Icecrown ОПИСАНИЕ: SMotA - карта жанра AOS похожая на DotA, но делающая упор на способностях героя, а не на предметы. На карте на ваш выбор предлагается 110 уникальных героев и 95 предметов (33 обычных и 62 сборных). Дизайн карты красивый сразу видно, что у автора есть чувство вкуса. В общем, карта понравится все любителям этого жанра.
Изменения в этой версий:
Gameplay:
* added new hero: Tauren Chieftain (High Elf)
* completely remade Shadow Priest
* added an innate ability to Afflictor: Shadow Bolt (1.1 sec cast time, deals damage equal to 100 + 2x int, costs 17% max mana)
* replaced Spirit Watcher's Reincarnation ability with Empowered Spirit (increases mana regeneration, improves Spirit's Rain of Fire damage, and causes spawned Spirit to have the Renew ability)
* replaced Footman Cold Sword ability with Shield Slam (causes damage, silences, and slows)
* widened the Undead outpost path terrain a bit
* removed teleporter cooldowns (this made Only-Mid mode very one sided as only one person could teleport in at a time against an entire team)
* cut Outpost teleporter gold costs in half
* improved Outpost towers' attack damage significantly
* moved bottom lane level 1 High Elf tower a bit
* reduced lane creeps' armor values slightly
* Mountain King's Counter Slam now does not activate from illusion attacks
Fixes:
* fixed a minor crash bug
* fixed a Demonic Charge bug
* fixed a bug with Conjurer teleporting with orbs
* fixed Thief Rage to work correctly
* fixed Ether Burst to deal the correct damage to low hp heroes
* fixed an abuse with Midas Touch and Assassin's Blade
* fixed a camera movement inconsistency after selecting a hero
* fixed Blood Sphere and Feral Soul sell costs
* fixed Mana Disruption damage
* fixed Stratoblast buff icon
* fixed Blood Pact, Burning Wave, and Demon Morph typos
* fixed typos on Medallion of Courage, Helm of Valor, and Hood of Cunning
Balancing:
* Abomination - nerfed Regurgitate stun duration to 1 second
* Archmage - nerfed stats slightly
* Archmage - increased Mind Blast cooldown to 14
* Archmage - improved Teleport cooldown to 50/40/30/20/10 seconds; increased cast time to 3.5 seconds
* Blood Fiend - Bloodthirst now heals 1% max life on attacks in addition to increasing movespeed; increased aoe to 1500
* Conjurer - hero kills now grant +4 life orbs
* Conjurer - reduced Conjure Potion cooldown to 25/19/13/7/1 seconds
* Death Knight - changed Lich King's Pact to reduce 40/50/60/70% damage when below 35% hp
* Doom Guard - reduced strength growth from +3.3 to +2.8 per level
* Doom Guard - lowered Demonic Charge damage to 100/125/150/175/200
* Earth Revenant - increased Hurl Boulder cooldown to 12 seconds and reduced damage to 100/150/200/250/300
* Earth Revenant - lowered Earth Blast damage to 100/150/200/250/300
* Earth Revenant - reduced Aura of Might damage bonus to 6/12/18/24/30%
* Earth Revenant - improved Earthen Presence damage bonus to 100/150/200/250; improved half-damage aoe to 500
* Eredar Diabolist - improved Demonic Curse ministun duration to .5 sec
* Eredar Diabolist - allowed Infiltrate to drain a slight amount of hitpoints (20/25/30/35/40 hp per sec)
* Faceless Terror - nerfed Faceless Strike bonus damage to 20/40/60/80/100, changed mana cost to 100/115/130/145/160 and cast range to 700
* Faceless Terror - changed Incredible Reflexes attack speed bonus to 5/10/15/20/25%
* Faceless Terror - lowered Pummel chance to 10/13/16/19/22% and bonus damage to 30
* Faceless Terror - reduced Doom duration to 5/6/7/8
* Footman - improved Rage damage to 3/5/7/9/11% missing hp
* Footman - improved War Cry bonus stats to 16/24/32/40
* Gargoyle - increased Sonic Blast cooldown to 11 seconds
* Grunt - reduced Beserker Strength bonus to 5/10/15/20/25 bonus str
* Harpy Stormwitch - improved Cyclone base attack time to 1 second
* Hematologist - lowered Hyperventilate armor reduction to 5 and movespeed bonus to 50%, increased cooldown to 14
* Hematologist - reduced Coagulation life regeneration bonus to 2/3/4/5/6 hp per sec
* Hematologist - nerfed Blood Transfusion to 150/225/300/375 health transferred and reduced mana cost to 200/300/400/500
* Holy Priest - Divine Intervention now removes all debuffs in addition to granting invulnerability
* Hydra Hatchling - reduced Hydra Split duration to 20 and cooldown to 120, lowered bounty on each Hydra to 30; changed one of the Hydras into an Hydra Elder with additional abilities
* Hypnotist - buffed Mass Replica damage output to 20%
* Huntress - allowed Sentinel sight range to remain constant at 1200; its mana cost scales 100/80/60/40/20
* Illusionist - increased Phantom Strike chance to 10/12/14/16/18%; made illusions unable to proc illusions
* Kobold Digger - reduced Bash chance to 10/15/20/25%
* Kodo Rider - reduced War Drums damage bonus to 5/10/15/20/25%
* Marksman - lowered starting stats slightly
* Merchant - lowered Steal stun duration to 1 second
* Mountain Giant - improved Tree Smash to last 2 attacks
* Mountain King - lowered Counter Slam damage to 50/65/80/95/110
* Nerubian Lord - increased Web aoe to 350
* Ogre Fighter - lowered starting strength and strength growth significantly; improved agility slightly
* Pit Lord - lowered Brute Force strength bonus to 5/10/15/20/25
* Raider - rebalanced stats (lowered str by .3/level and agi by .5/level, increased int by .3/level; lowered starting str by 2 and increased starting int by 2)
* Reaper - increased Dark Bolt cooldown to 12, reduced stun to 1/1.25/1.5/1.75/2 sec, changed damage to 100/140/180/220/260
* Reaper - nerfed Zombie armor to 2 constant; increased Summon Zombies cooldown to 40 seconds
* Reaper - lowered Crippling Void duration to 5 seconds
* Sludge King - nerfed starting strength and strength growth; increased agi and int slightly
* Shadow Hunter - reduced Red Lightning dmg/heal to 100/160/220/280/340
* Shadow Hunter - reduced Hex duration to 1/1.75/2.5/3.25/4 seconds
* Shadow Lich - lowered Death and Decay cooldown to 16; lowered its structure damage factor to 25%
* Spider - improved base strength from 16 to 20
* Spirit Watcher - nerfed Ancestral Shield duration to 1/1.5/2/2.5/3
* Time Keeper - increased Time Bomb cooldown to 12 seconds
* Void Walker - lowered Void Blast damage to 50/100/150/200/250, changed cooldown to 15 flat and mana cost to 100/125/150/175/200
* Void Walker - increased Energy Absorption cooldown to 45/40/35/30/25, lowered mana cost 100 constant
* Void Walker - nerfed Vortex max duration to 5 seconds flat, increased mana cost to 400/600/800/1000 and cooldown to 180
* Witch Doctor - reduced Curse of Weakening duration to 5 seconds
* Witch Doctor - nerfed Voodoo Ward hp to 200/300/400/500 and armor to 2/4/6/8
Items:
* added 3 new items: Axe of Might, Sorcerer Robe, Vacuum Wand
* removed Shield of Honor, Killmaim, and Killmaim II
* moved Blade of the Monkey and Mask of the Vampire to the Armory
* nerfed Essence of Aszune/Heart of Searinox/Soul Core series: lowered life bonus, str bonus, and heal on each; Essence of Aszune now does not require Ring of Regeneration and costs 700 to combine; Heart of Searinox costs 1400 to combine
* lowered Curve Bow/Wind Bow stuns to .1/.25/.5/1
* reduced Healing Salve cost to 65
* reduced Lesser Clarity Potion cost to 35
* Blood Sphere - nerfed fixed steal to 7/14/21/28/35/42 life
* Feral Soul - improved damage bonus to 30/52/69/82/92/99
* Paralysis Prism - changed bonus damage to 30 constant
* Gloves of Magic - nerfed duration to 2 seconds
* Crown of Kings II is now Golden Crown
Others:
* added new icons for Battle Roar, Bloodthirst, Coagulation, Hemorrhage, Natural Concealment, Piercing Shot, Rifle Upgrade, Sentinel, Vital Reversal
* added animation to Holy Shock's periodic damage
* changed Marksman attack projectile to the original Charged Shot projectile; changed Charged Shot projectile to old Goblin Sapper attack projectile
* added new Fountain attack animation
* added new Gunner model
* renamed Footman to Warrior
* changed Shadow Priest's proper name to Horror (from Dark Horror)
* reverted Desert Advocate's skin to default
* reverted Ghost model and skin to non-custom
* allowed Firelord's Burning Wave to burn down trees
* renamed Banshee's Shadow Rip to Soul Tear
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб".