Перед вами карта жанра Defense/Survival, 25.08.2011. В данной карте вам в начале предстоит выбрать один из нескольких классов героев, после чего вам нужно будет готовым к атакам зомби, все атак здесь 35. На счет гейм-плея то здесь он на высоком уровне, ибо игра сама по себе очень динамичная и тактичная, вам нужно умело обустроить базу и быть всю игру постоянно на чеку, стоит вам только на немного расслабится, как зомби вас сожрут. На счет различных систем и прокачки героя то они здесь вроде в полной норме. В целом карта хорошая, так как здесь прикольная командная игра.
=== V1.1 ===
ABILITIES : REMOVED : War cry (soldier) REMOVED : Antibiotics (medic) REMOVED : Sprint (ranger) NEW : Fury (soldier) NEW : NBC Mode (medic) NEW : Acid (medic) NEW : Remote Mine (engineer) NEW : Raid (ranger) engineer training : has now 25% chance to stun for 1sec ranger training : has now +25% att range / no more anti-invis bonus medic training : no more resistance to starving / has now 75% slow, +35% damage debuff on hit lasts 3sec morphine : duration 60sec -> 30sec / no more protects against starving repair : 75hp -> 50hp electro gun : attack speed reduction 75% -> 50% / duration 5s -> 8s / now deals 10xbattery as damage flare : duration 5sec -> 8sec
ZOMBIES : gargoyles no more exist tank : zombie count 20 -> 10 / hp 2000 -> 1000 / dmg 20-40 -> 14-28 / has now 2hp/s regeneration / infection corpse -50% hunter : dmg 6-10 -> 6-12 / infection corpse +33%
INFECTION : passive toxic diminution on the ground doubled infections on hit are now well better detected (it happened quite often you got infected without getting hit actually when you were running for example) infections on hit come slowly once you got hit through an infecting debuff infection when hit by enforcer : +0.500 -> +0.700 infection when hit by hunter : +0.100 -> +0.300 (following the attacker's physical damage on hit)
ITEMS : REMOVED : explosive charge REMOVED : cleaning spray REMOVED : stimulant NEW : combat knive NEW : antibiotics barricades : charges 20 -> 10 spikes : charges 20 -> 10 torches : duration 80(+40)s->120(+60)s / no collision size / no more attacked / charges 5 -> 15 landing platform : has energy to show charges shotgun : cost 10en -> 5en spikes : dmg 1-2 -> 1-1 / now reduces attack speed by 25% rocket launcher : remade bandages : charges 5 -> 10 / stops infection if used immediately after being hit grenades : stun 2sec -> 3sec
ART : new terrain : randomly generated city marines and items are now smaller new special effects
INTERFACE : NAME : mine -> remote mine NAME : fragmentation grenades -> grenades NAME : landing area -> landing platform NAME : piercing bullets -> sniper rifle NAME : punch -> bash NAME : points -> credits NAME : tent -> command post NAME : supply -> primary supply NAME : equipment -> constitution zombie blood is now red attributes descriptions are now nicer each class has now a small help about its mission out of battery / low ammo / out of ammo warning shortcut to your injured body hp color leaderboard capital letters to names class descriptions max stack items displayed character names changed "splash" indicator (soldier) removed command post is now visible on minimap
BUGS : sniper rifles are now dropped correctly randomly on the map activating sniper rifle without being a ranger now works command post can now be repaired by engineer medicines drop rate is now per item and not for the whole drop landing/torches will no more disappear while builded landing/torches en cost tanks : no more armor smoke bomb : now affects hunters and tanks removed a bug that created more infection than intended
MISC : new dropping system a lot of leaks removed, what will cause less lags constitution : no more armor bonus / has now hp regen no more bleedings twice more credits at start no more barricades at start credits gained periodically (every 15(-3)s) starting food : 8 -> 10 no more hunger during warming up phase no more credits during warming up phase the command post now spawns only after the warming up phase added things in quests
=== v1.2 ===
ABILITIES : ranger training : has now 20% dodge chance engineer training : now slows instead of stunning medic training : slow 75% -> 50% acid (medic) : is no more twice more effective in NBC mode / increases damage taken by targeted zombies by 35% for 5 seconds first aid (medic) : is no more an autocast spell electro gun (engineer) : now stuns instead of slowing
ZOMBIES : now you can't reach the next wave if there is too much zombies, but zombies will get additional attack speed and movement speed over time if the next wave is supposed to come. zombies now gain 10% more hp every wave and 50% more attack damage every 5 waves new zombie IA for less lags and less bugs enforcer : now deals 50% extra damage against mechanical units sight for common zombies and enforcer zombies : 150 -> 600
INFECTION : range of far infection form corpses reduced : 800->650
ITEMS : combat knive : has now a 0.5 second cooldown molotov cocktails : duration 8(+4) -> 10(+5) seconds / the fire does no more spawns a smaller fire after dying rocket launcher : energy cost 10->15 landing platform : energy cost 10->15
ART : new spawning sequence with a helicopter new effect for acid (medic)
INTERFACE : NAME : Tank (zombie) -> Enforcer Zombie NAME : Special Bullets (engineer) -> Nitrogen Bullets better overall descriptions "full" state (food) is now "good" player 12's name is now "Zombies" abilites' range and area of effect is now displayed barricades' hp bar is now twice smaller infected spots' hp bar is now twice smaller the bonus in items description is now displayed directly with the color of the class instead of using "(active)"/"(inactive)" tags removed "bonus : none" for items without class bonus
BUGS : soldier's splash damage now works correctly remote mine's (engineer) hotkey now works the food indicator now works correctly "not enough points" warning is now "not enough credits" primary supply is now always dropped randomly on the map zombies can no more be taunted backwards by using splash weapons spikes now always attack zombies when they can
MISC : NEW : Order a Tank base marine movement speed 225 -> 200 locate cost 3 -> 1 credit removed the burning sound on damaged barricades kills made by splash weapons (rocket launcher, grenade launcher, grenades, molotov cocktails) are now correctly counted for the score screen you can now carry an injured marine to move him to a safer place by right-clicking on him barricades and spikes now have a small sight
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.
Карта Battle For Middle Earth не нуждается в комментариях, любые комментарии к этой карте будут просто лишними. Хочется отметить только одно, версия карты обновлённая от 08.07.2008, карта для командной игры, друг против друга, 5х5, без поддержки AI.