Обновлённая от 01.02.2012 года, версия карты Impossible Bosses. Выбираем героя и сражаемся вместе с другими игроками теперь, против десяти супер сложных боссов. Каждый босс, единственный в своём роде монстр, разбрасывающийся спецэффектами и заклинаниями. Победить даже самого первого босса будет очень и очень сложно.Увлекательная и чрезвычайно непростая карта. Не рекомендую играть новичкам и тем кто не любит играть на сложности very hard. И ещё прошу обратить ваше внимание на следующий факт: Карта исключительно сетевая, тоесть при попытке поиграть в одного, вам просто напишут что игра закончена и вы будете вынужденны выйти в главное меню.Всё это в карте-Impossible Bosses BetaV3S
3S MISC / BUGS -Continues will no longer cause you to replay defeated bosses -Essences should no longer sometimes fail to grant invul -Blessing of Protection and Armor:Deathguard will no longer fail to protect from death due to Ice Armor -Fixed Charm:Sacrifice so that it can now be used more than once -Druid's Arcane Armor will no longer re-activate on Very Easy -Fixed bug that prevented Ice's ulti from ending sometimes on second try -Fixed bug that caused Shadow boss to unpause during -Gem of Light will no longer sometimes fail to heal -Fatal error on Ancient Spirit due to Siphon Soul + teleport fixed -Ancient Spirit will no longer unpause during weakstate due to WITHER -Added camera parameters: -r –m –f –vf -Very Far cam is now default
ITEMS -Sword:Radiance aoe increased to 450 from 325 -Daggers Spirit and Berserk no longer share a cooldown -Charm:Hope no longer prevents resurrection from abilities and scrolls -Charm:Black Magic no longer makes you a skeleton after Essence loss (only death). Skeleton created by black magic now have ability Mass Reanimate (allows you to revive all fallen ally as skeletons) -Charm:Soul Stealer damage gain buffed to 12% from 8% (max increased to 120% from 80%). Will always grant a minimum 24% damage increase -Charm:Martyr missing 500 health changed to missing 20% health -Charm:Surrender mana drain lowered from 60 to 45 per sec -Charm:Serenity healing increased to 175 from 150 -Charm:Reset no longer resets Staff:Nature or Tome:Meta's CDs -Charm:Pig: can no longer deny Demonic -Tome:Meta, Armor:Swift, and Charm:Blackmagic no longer share a cooldown -Tome:Meta and Staff:Nature no longer resets ability levels and cooldowns -Tome:Meta; Decimate damage lowered to 125 from 300 and Counterspell / Divine Light / Enveloping Darkness now return after Meta ends -Scroll of Divine Illumination can now be used by all classes -Scroll of Energy Sap now has no mana cost and can be used by all classes -Scroll of Omega V will be removed from the shop once bought and re-added after its been used -Scroll of Mana Control no longer benefits from items or buffs that increase damage output -Scroll of Ancient Spirits heal lowered to 75 from 125 per attack and charges lowered to 2 from 3
CLASS -All abilities with elemental weaknesses and strengths will no longer heal, but deal significantly reduced damage against their own element. Floating text will no longer indicate extra or healed elemental damage. -Resurrect / Exodius now remove invulnerability when cast instead of failing
Death Knight -Shadow Step; CD lowered to 12 from 15, cast range increased to 900 from 675, and MS duration increased to 3.5 from 2 -Can now use any type of invulnerability without it canceling Obliterate -Obliterate energy drain lowered to 65 from 85 @-Siphon Strike energy degen increased from 24 to 45 @-Defile now properly kills Water's spawns regardless of armor type Rogue -Weapon Expertise replaced with Expose Weakness: Increase the damage a boss takes from all hero abilities by 50%. Lasts 20 seconds or until 1500 damage has been caused by the effect. 3 minute cooldown. -Backstab renamed to Killer Instinct; No longer has a passive effect. Now causes attacks to drain 8 energy (no more backstabbing) and increases attack damage by 90. -Basic attacks now restore 4 energy -Assassinate now does 20% additional damage if it is a backstab -Assassinate now gains 25 up from 15 damage per ability point (Rogue's overall DPS per ability point increased to 8 from 6) Priest -Divine Light now heals 100% and restores 100 mana instantly. Cooldown increased to 70 from 40 Paladin -Divine Fury mana restore on attack increased to 10 from 6 -Heal; healing amount lowered to 500 from 550, bonus healing on units within Sanctuary aura increased to 150 from 100, mana cost increased to 29 from 24 and no longer has a bonus healing effect on units under 20% -Units within Sanctuary Aura now are marked by a small gold ring Druid -Maul damage lowered to 315 from 350 Ice Mage -Insta Cold energy degen lowered to 5 from 15
BOSS Fire -Ultimate duration lowered from 18~ to 12~ seconds -HELLFIRE is a little more dangerous on M+
Brute -SEISMIC SLAM will no longer deactivate on boss death or ult
Druid -GIFTOFLIGHT: Orb's speed lowered to 390 from 440 -SLAM replaced with ENTANGLE -BATTLECHANT replaced with NATURESWRATH -FURY is now temporary (5 sec), but gains both attack and move speed -FURY damage / movement gain lowered for Very Easy / Easy -MOONLIGHT now also has a BOMBARD effect (BOMBARD removed) -MOONLIGHT and OFAFEATHER will no longer take up a cast, rather they will be cast in the time between VERAs (ultimately speeding up this phase a bit) -Blue runes now begin restoring the bosses' energy after 7~ seconds -VERA travel speed lowered slightly -VERA damage on direct hit for M+ lowered from 1500 to 1250, however it now does 250 damage in a larger aoe
Light -JUDGEMENT will no longer cause status and armor to reset -Time before RAPTURE increased to 40 from 36 seconds -Ulting will no longer add a charge to Divinity -Mana lowered to 800 from 1000 -GATETOPARADISE (ULT) – Large orbs move slightly faster (280 -> 300 MS) and spread out more intelligently. Initial burst damage increased to 750 (M+) from 500 and is now unavoidable
Water -Tornados close to Ai will be pushed away
Shadow -Arena has a new look -TERROR no longer plays an animation before starting -SIPHONSEAL healing increased to 750 from 510
Demonic -Ult; homing projectiles move faster, impact damage increased to 2500 from 1500
*Not all changes were documented
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.