История изменений:
Version 1.02d
-Added a two minute timer, if timer expires, 1/4 bty, 5 Spawns, Names Hidden, and Bridges are chosen
-Some code changes that will hopefully result in accurate win reports, and not randomly report players as dead when they are still within the game
Version 1.10
-Game will no longer end at incorrect times
-Further attempts to correct position tracking
Version 2.0
-Code optimizations. Lag should be significantly reduced, and crashes should happen much less frequently (hopefully not at all). Game runs much more smoothly.
-Voting. There are now 6 set modes that players can choose from. In future versions this will only be the case in ranked games, otherwise the first slot will choose options via the old method
-Position tracking method changed, possibly fixed
-Base Ownership transfer should work correctly now
-Several bottlenecks widened
-Intro removed
Aesthetic Changes:
* Beacons are now colored. (Will change back if players don't like it)
* When a territory is taken, it is announced on the multiboard. Tent appears immediately.
* Changed the look of the multiboard slightly
* Multiboard displays game mode
* New loading screen, ingame minimap, and minimap preview images
Version 2.1
-Code tweaks
-Battleship SS regeneration rate lowered
Version 2.2
-Bottlenecks widened
-Transports ships can now load and unload anywhere in Transport Ship modes.
Version 2.3 BETA
-Multiboard sorting: The databoard now sorts based on players' revenue
-Multiboard edits: X captured y message no longer cut off past certain length
-Multiple beginning game options
-Players who fail to own land at the end of the turn for three consecutive turns will be considered dead upon the fourth.
-Terrain changes, bottlenecks widened, some ship accessible places are now blocked, Britain has another access point, a few areas replaced with the transport landing tile. Africa is more accessible from mid east and the river chokepoint widened
-Map now split into two versions: One where the terrain stays the same, and a new one which has a more devo-style feel to it. (complete but other map needs updating)
-Tracking unit kill and train details
-Recruitment Centers/Spawn Buildings now have two new abilities; one to select nearby centers, and another to set the rally point to the rally point of the current selected center.
-20 max transports in transport mode
-Players now able to ping other players via an ability in the control center, as well as enable/disable viewing the pings
-Control center has a camera option 'Lock' which locks a players' camera to the far setting even if they accidentally scroll etc
-The method of sorting when multiple units are leaving a Circle of Power now takes into account the units % health and does a better job of keeping a weak unit as defender
-When loading units into a transport, one unit stays behind in the Circle of Power preventing empty ports
-SS no longer target empty land Circle of Powers
-Player position tracking code changed
-2 Player Timer increased to 18 minutes
Unit Changes:
-Selecting units now prioritizes them based on the importance of their abilties. (IE Roar units first, than heal, and so forth and last units without abilities.)
-All unit ability hotkeys changed to use ERTY
-Knights now have bloodlust with autocast on by default
-Private, Marine Private, Medic Lt, Marine Major, General movespeed increase
-All tank movespeed decreased
-All tank's range increased
-All tanks hp regen rate decreased
-Tank A 300hp increase
-Tank A new ability based on taunt
-Tank A defense increase
-Tank B and C attack speed and damage increase
-Tank C defense increase
-Generals now have an autocast roar ability
-General starting mana increased to 300
-Marine major gold cost reduced from 5 to 4
-Marine major defense decreased
-Marine Major health reduced by 150
-Marine Major mana starts at 90
-Marine General new ability - Berserk
-Marine General new ability - Throw Net
-Marine General damage increased
-Medic LT have a ranged attack
-Medic LT new ability - Focus Heal
-Medic LT new mana max increased to 385
-Medic LT mana regen increased
-Medic LT starting mana now set to 125
-All ship movespeed changed
-Sniper Captain renamed to Artillery Captain
Version 2.3b BETA
-Bounty and Fog Options removed from ranked voting
-Transport Cap Increased to 40 from 20
-Attack ground new image remove, replaced with default
Unit Changes:
-Tank taunt ability [Provide Cover] area of effect increased from 450 to 700.
-General mana reduced to 225 from 300
-General autocast roar off by default and mana cost increased to 155 from 125 (...Removed)
-General autocast War Cry replaced with Battle Cry
-General ability [Reckless Frenzy] mana cost increased to 65 from 50.
-General defense reduced to 11 from 12.
-Marine Private Range reduced to 400.
-Marine Private movespeed increased to 285.
-Marine Private Icon changed (thanks yun, kept forgetting about that, haha. Actually you gave me the wrong path, but the reminder helped.)
-Major health reduced from 650 to 625.
-Major defense reduced from 7 to 6.
-Marine General armor reduced from 9 to 8
-Tank A range reduced to 650
-Tank B range increased to 785
-Tank C range increased to 725
-Transport Ship new ability - [Kill Transport]
-Medic LT starting mana reduced back to 75
-Medic LT new ability- [Extinguish Morale] (Dispel roar buff)
-All ships now avoid empty land Circle Of Powers
From 3.0 Beta to 3.0d Beta
-Unit Data tracking removed, caused lag
-Tank A attack type changed to magic
-Tank A range decreased to 575 from 650
-Tank A damage reduced to 65
-Tank B hp increased from 1250 to 1300
-Tank B armor type changed to unarmored
-Tank C range reduced from 725 to 685
-Tank C damage type changed to piercing
-Tank C armor increased to 8 from 7
-Tank C movement speed increased from 250 to 275
-Major defense reduced from 6 to 5
-Marine General health reduced by 25
-Marine General defense reduced from 8 to 7
-General defense reduced from 11 to 9
-Max transports increased to 50 for transport mode