Вот она,лучшая на мой взгляд RPG-карта.Этой карте уже целых 2 года и за эти 2 года была добавленно множество моделей и иконок,прекрасный ландшафт,шикарные заклинания и эффекты героев.Всё это в карте-TKoK -Eastern Kingdom-3.1.4.Всем любителям RPG-карт советую скачать именно эту карту,вы не пожалеете, обещаю.
Generic Info / Bugs All save files now goto the 3.1.4 folder Clarification: Over heals do not apply full aggro. Only the amount healed will apply aggro. A 100% overheal applies 1 threat (before any mods) Raised the aggro multiplyer for when you block an attack by 50% Corrected a bunch of mobs that should be immune to knockback If the AOT Grunt is knockbacked during Bladespin, his X,Y void area is now updated as well as the graphic Fixed Guardian Angel's damage type to properly be AOE Redid Naztar's death event... 1 more time! It is now fully optimized and bug free Corrected an exploit with the -suicide command on certain fights Corrected a few various other minor exploits Corrected more Tooltips / Talent Tips Deleted now unused enemies from the struct database of enemy info Fixed the descriptions when you mouse over your primary stat on wc3's default UI Fixed the bug with Drain Spirit as well as recoded when/how/why it stops early Added a delay when Crueltis switches to his final phase directly after a darkness so the adds do not spawn right on the players that just took the darkness damage Fixed ALL of the NULL Release lightning displays (this did not cause any problems, it was my added message to help me track them all down an prevent them from attempting release). This includes the 100% display with Narith, Avnos, Karnos, Karavnos, Vjaier, Crueltis, etc. Adjusted some under the hood mechanics and calculations with the new Aggro system and the 15% buffer for pulling threat vs displays Fixed a bug with my "echo" function for certain debug displays where some players would not see the results Fixed a bug with players leaving the game without selecting a hero and screwing up game scaling Block damage reduction to increased to 50% for all tanks (CK requires shield training to get to 50%)
Karavnos Moved the reset force move spot for Karavnos so if you force reset after buying a warp, it is not wasted Offset the Fire and Frost waves in Karavnos Phase1 so they cannot appear in/on the walls but go right up agains the walls (messes with the visibility of the graphics) Fixed a bug with the new lightning system that prevented the graphics from the phase switch in Karavnos to display properly
Muarki Changed the way Muarkis adds 'die' in phase1 and added new code to all of their spells for this new death detection. It prevents a few rare cases when the hidden units would become unpaused and start attacking you while hidden and when they should not be. This also fixes the problem with seeing their threat bars sometimes while hidden
Vjaier Fixed a bug that could sometimes make Vjaiers tornado graphics not vanish on a reset Fixed an issue that could Double Free a Timer with Vjaier's reset Vjaier's death removes the stacks from the orbs.
Tal'navi Added a new Fog type to Tal'navi's room. Should also make visibility with the higher camera angles better. Adjusted when/how/where Tal'navi's forced exit/enter when the fight is active. If you are standing on the spot where Tal'navi's force wall appears when it does, you are moved out of the way instead of being stuck Tal'navis Dust Storm (dust rings) now properly stops when the fight resets instead of finishing the sequence out Adjusted the graphics for the warning with Tal'navis Cyclones. It should be easier to see now. Tal'navi's HP and living boulder hp has been reduced by 5% Added a short delay after Tal'navi's burn phase knockback and the start of the cyclones Lowered the flying speed of Tal'navi's minions projectiles by 5% A few minor and various adjustments to the fight (consider them slight nerfs)
Druid Corrected the druid shapeshift bug with wc3's system and unit swapping + spell books. No longer will you shift and have to click off your unit then back on to gain control again. Raised damage of Crush to help bear's AoE aggro. Fixed bugs where Crush were benefiting from improved talents you didn't actually have The bonus to crush from emp maul was never coded, it only existed in the talent tree description. and it sounded too strong. it's removed. empowered wild might is strong enough without it. Fixed a bug that miscalculated the Bears block by not including the Base Block value
Warrior You can no longer talent Empowered Heroic Should before getting Improved Fixed a bug that made the warrior charge "hidden" units that got moved to Heaven when they die (more specifically, Tal'navi's golems) Charge now has a distance offset for the same reason as pounce. Added a 'stop' command when charge finishes to regain control of your hero right away instead of waiting for the wc3 casting system to finish the spell Increased the casting range of Charge to 750 Mana gain on Battle Orders was reduced to 40% of HP gain.
Рекомендации к установке карты: Поместите скачанную карту в папку Maps в той директории, в которой у вас установлена сама игра; обновите игру до последней версии (для этого можно скачать патчи с сайта из раздела "Патчи" или просто зайдя в систему Battle.net, если вы являетесь владельцем официальной русской версии игры от компании "СофтКлаб". Решение проблем при установки патча вы можете найти здесь. Прочие решения вы можете найти здесь.